CMUtil/inc/hgl/util/xml/ElementParseCreater.h

79 lines
2.4 KiB
C++

#ifndef HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE
#define HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE
#include<hgl/util/xml/ElementParse.h>
#include<hgl/type/String.h>
#include<hgl/type/Stack.h>
#include<hgl/type/Map.h>
namespace hgl
{
namespace xml
{
class ElementCreater
{
friend class ElementParseCreater;
UTF8String element_name;
protected:
Map<AnsiString,ElementCreater *> ecs_map;
virtual ElementCreater *GetSubElementCreater(const UTF8String &sub_name);
public:
const UTF8String &GetElementName()const{return element_name;}
public:
ElementCreater(const UTF8String &en){element_name=en;}
virtual ~ElementCreater()=default;
bool Registry(ElementCreater *ec);
public:
virtual bool Init (){return true;} ///<初始化节点
virtual void Attr (const u8char *flag,const u8char *info){} ///<节点属性
virtual bool Start (){return true;} ///<开始内部数据解晰
virtual void CharData (const u8char *str,const int str_length){} ///<文本数据
virtual void End (){} ///<节点结束
};//class ElementCreater
/**
* Creater模式XML节点解析器
*/
class ElementParseCreater:public ElementParse
{
Stack<ElementCreater *> ecs_stack;
Map<AnsiString,ElementCreater *> ecs_map;
ElementCreater *cur_ec;
public:
ElementParseCreater(ElementCreater *root_ec)
{
cur_ec=nullptr;
Registry(root_ec);
}
virtual ~ElementParseCreater()=default;
bool Registry (ElementCreater *ec);
public:
virtual bool Init (const u8char *element_name) override;
virtual void Attr (const u8char *flag,const u8char *info) override;
virtual bool Start () override;
virtual void CharData (const u8char *str,const int str_length) override;
virtual void End (const u8char *element_name) override;
};//class ElementParseCreater:public ElementParse
}//namespace xml
}//namespace hgl
#endif//HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE