306 lines
7.5 KiB
C++
306 lines
7.5 KiB
C++
#pragma once
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#include<hgl/type/String.h>
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#include<hgl/io/LoadStringList.h>
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#include<hgl/type/Map.h>
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#include<hgl/io/FileOutputStream.h>
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#include<hgl/io/TextOutputStream.h>
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namespace hgl
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{
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using namespace io;
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template<typename C> class PAttribBase
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{
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public:
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PAttribBase()=default;
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virtual ~PAttribBase()=default;
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virtual const bool ParseFromString(const String<C> &str)=0;
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virtual String<C> MakeToString()const=0;
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};
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template<typename C,typename T> class PAttrib:public PAttribBase<C>
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{
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protected:
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String<C> name;
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T value;
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T default_value;
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public:
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PAttrib(const String<C> &n,const T &v)
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{
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name=n;
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value=v;
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default_value=v;
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}
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virtual ~PAttrib()=default;
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virtual const bool ParseFromString(const String<C> &str)=0;
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virtual String<C> MakeToString()const=0;
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virtual const T &Get(){return value;}
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virtual void Set(const T &v){value=v;}
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};//template<typename C,typename T> class PAttrib
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template<typename C,typename T> class PNumberAttrib:public PAttrib<C,T>
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{
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protected:
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T min_value,max_value;
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public:
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PNumberAttrib(const String<C> &n,const T &dv,const T &min_v,const T &max_v):PAttrib<C,T>(n,dv)
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{
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min_value=min_v;
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max_value=max_v;
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}
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virtual ~PNumberAttrib()=default;
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const bool ParseFromString(const String<C> &str) override
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{
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if(ToNumber(str,this->value))
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{
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if(this->value>=min_value&&this->value<=max_value)
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return(true);
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}
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this->value=this->default_value;
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return(false);
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}
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String<C> MakeToString() const override
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{
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return String<C>::numberOf(this->value);
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}
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};//class PNumberAttrib:public PAttrib<C,uint>
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template<typename C> using PIntAttrib =PNumberAttrib<C,int >;
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template<typename C> using PUintAttrib =PNumberAttrib<C,uint >;
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template<typename C,typename T> class PFloatNumberAttrib:public PAttrib<C,T>
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{
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protected:
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T min_value,max_value;
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uint frac;
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public:
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PFloatNumberAttrib(const String<C> &n,const T &dv,const T &min_v,const T &max_v,const int f):PAttrib<C,T>(n,dv)
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{
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min_value=min_v;
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max_value=max_v;
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frac=f;
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}
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virtual ~PFloatNumberAttrib()=default;
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const bool ParseFromString(const String<C> &str) override
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{
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if(ToNumber(str,this->value))
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{
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if(this->value>=min_value&&this->value<=max_value)
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return(true);
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}
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this->value=this->default_value;
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return(false);
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}
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void SetFrac(uint f){frac=f;}
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String<C> MakeToString() const override
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{
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return String<C>::floatOf(this->value,frac);
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}
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};//class PFloatNumberAttrib:public PAttrib<C,uint>
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template<typename C> using PFloatAttrib =PFloatNumberAttrib<C,float >;
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template<typename C> using PDoubleAttrib=PFloatNumberAttrib<C,double >;
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template<typename C> class PBoolAttrib:public PAttrib<C,bool>
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{
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public:
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using PAttrib<C,bool>::PAttrib;
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const bool ParseFromString(const String<C> &str)
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{
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if(str.ToBool(this->value))
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return(true);
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this->value=this->default_value;
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return(false);
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}
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String<C> MakeToString() const override
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{
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return(this->value?"true":"false");
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}
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};
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template<typename C> class PStringAttrib:public PAttrib<C,String<C>>
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{
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public:
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using PAttrib<C,String<C>>::PAttrib;
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const bool ParseFromString(const String<C> &str) override
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{
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this->value=str;
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return(true);
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}
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String<C> MakeToString() const override
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{
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return this->value;
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}
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};
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template<typename C> using PAttribMap=Map<String<C>,PAttribBase<C> *>;
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/**
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* 向属性列表中写入一个属性
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*/
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template<typename C> static bool Add(PAttribMap<C> &pa_map,const String<C> &str)
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{
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String<C> name;
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C *value;
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int off;
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if(str.Length()<2)return(false);
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if(((off=str.FindChar(C('\t')))==-1)
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&&((off=str.FindChar(C(' '))) ==-1)
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&&((off=str.FindChar(C('='))) ==-1)
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&&((off=str.FindChar(C(':'))) ==-1))
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return(false);
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name.Strcpy(str,off);
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off++;
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value=str.c_str()+off;
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while(true)
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{
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if(*value == C('\t')
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||*value == C('=')
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||*value == C(' ')
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||*value == C(':'))
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{
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value++;
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continue;
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}
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break;
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}
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PAttribBase<C> *attr=GetListObject(pa_map,name);
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if(attr)
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attr->ParseFromString(value);
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return(true);
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}
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template<typename C> class PAttribSet
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{
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using PString=String<C>;
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using PStringList=StringList<PString>;
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PAttribMap<C> pa_map;
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public:
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operator PAttribMap<C> &() {return pa_map;}
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operator const PAttribMap<C> &()const {return pa_map;}
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public:
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template<typename T>
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PNumberAttrib<C,T> *CreateNumberAttrib(const PString &name,const T &dv,const T &min_v,const T &max_v)
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{
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PNumberAttrib<C,T> *obj=new PNumberAttrib<C,T>(name,dv,min_v,max_v);
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pa_map.Add(name,obj);
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return obj;
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}
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/**
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* 创建一个浮点数属性
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* @param name 属性名称
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* @param dv 默认值
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* @param min_v 最小值
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* @param max_v 最大值
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* @param frac 小数点后位数
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* @return 属性对象
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*/
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template<typename T>
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PFloatNumberAttrib<C,T> *CreateFloatAttrib(const PString &name,const T &dv,const T &min_v,const T &max_v,const int frac)
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{
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PFloatNumberAttrib<C,T> *obj=new PFloatNumberAttrib<C,T>(name,dv,min_v,max_v,frac);
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pa_map.Add(name,obj);
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return obj;
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}
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PBoolAttrib<C> *CreateBoolAttrib(const PString &name,const bool &dv)
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{
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PBoolAttrib<C> *obj=new PBoolAttrib<C>(name,dv);
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pa_map.Add(name,obj);
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return obj;
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}
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PStringAttrib<C> *CreateStringAttrib(const PString &name,const PString &dv)
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{
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PStringAttrib<C> *obj=new PStringAttrib<C>(name,dv);
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pa_map.Add(name,obj);
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return obj;
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}
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public:
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bool Add(const PString &name,PAttribBase<C> *attr)
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{
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return pa_map.Add(name,attr);
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}
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bool Add(const PString &str)
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{
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return Add(pa_name,str);
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}
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PAttribBase<C> *Get(const PString &name){return GetListObject(pa_map,name);}
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void Delete(const PString &name){pa_map.DeleteByKey(name);}
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void Clear(){pa_map.Clear();}
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void ClearData(){pa_map.ClearData();}
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void Enum(void (*enum_func)(const String<C> &key,PAttribBase<C> *value))
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{
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pa_map.Enum(enum_func);
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};
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};//template<typename C> class PAttribSet
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using UTF8PAttribSet =PAttribSet<char>;
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using UTF16PAttribSet =PAttribSet<u16char>;
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using WidePAttribSet =PAttribSet<wchar_t>;
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using OSPAttribSet =PAttribSet<os_char>;
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}//namespace hgl
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