2020-08-22 19:30:16 +08:00
|
|
|
|
#include<glslang/SPIRV/GlslangToSpv.h>
|
2020-08-22 18:12:50 +08:00
|
|
|
|
#include<glslang/Include/ResourceLimits.h>
|
|
|
|
|
#include<vector>
|
|
|
|
|
#include<iostream>
|
|
|
|
|
|
2020-08-22 19:30:16 +08:00
|
|
|
|
typedef enum VkShaderStageFlagBits {
|
|
|
|
|
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
|
|
|
|
|
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
|
|
|
|
|
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
|
|
|
|
|
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
|
|
|
|
|
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
|
|
|
|
|
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
|
|
|
|
|
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
|
|
|
|
|
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
|
|
|
|
|
VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
|
|
|
|
|
VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
|
|
|
|
|
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
|
|
|
|
|
VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
|
|
|
|
|
VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
|
|
|
|
|
VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
|
|
|
|
|
VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
|
|
|
|
|
VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
|
|
|
|
|
VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
|
|
|
|
|
VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
|
|
|
|
|
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
|
|
|
|
|
VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
|
|
|
|
|
VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
|
|
|
|
|
VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
|
|
|
|
|
VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
|
|
|
|
} VkShaderStageFlagBits;
|
|
|
|
|
|
2020-08-22 18:12:50 +08:00
|
|
|
|
static TBuiltInResource default_build_in_resource;
|
|
|
|
|
|
|
|
|
|
void init_default_build_in_resource()
|
|
|
|
|
{
|
|
|
|
|
default_build_in_resource.maxLights = 32;
|
|
|
|
|
default_build_in_resource.maxClipPlanes = 6;
|
|
|
|
|
default_build_in_resource.maxTextureUnits = 32;
|
|
|
|
|
default_build_in_resource.maxTextureCoords = 32;
|
|
|
|
|
default_build_in_resource.maxVertexAttribs = 64;
|
|
|
|
|
default_build_in_resource.maxVertexUniformComponents = 4096;
|
|
|
|
|
default_build_in_resource.maxVaryingFloats = 64;
|
|
|
|
|
default_build_in_resource.maxVertexTextureImageUnits = 32;
|
|
|
|
|
default_build_in_resource.maxCombinedTextureImageUnits = 80;
|
|
|
|
|
default_build_in_resource.maxTextureImageUnits = 32;
|
|
|
|
|
default_build_in_resource.maxFragmentUniformComponents = 4096;
|
|
|
|
|
default_build_in_resource.maxDrawBuffers = 32;
|
|
|
|
|
default_build_in_resource.maxVertexUniformVectors = 128;
|
|
|
|
|
default_build_in_resource.maxVaryingVectors = 8;
|
|
|
|
|
default_build_in_resource.maxFragmentUniformVectors = 16;
|
|
|
|
|
default_build_in_resource.maxVertexOutputVectors = 16;
|
|
|
|
|
default_build_in_resource.maxFragmentInputVectors = 15;
|
|
|
|
|
default_build_in_resource.minProgramTexelOffset = -8;
|
|
|
|
|
default_build_in_resource.maxProgramTexelOffset = 7;
|
|
|
|
|
default_build_in_resource.maxClipDistances = 8;
|
|
|
|
|
default_build_in_resource.maxComputeWorkGroupCountX = 65535;
|
|
|
|
|
default_build_in_resource.maxComputeWorkGroupCountY = 65535;
|
|
|
|
|
default_build_in_resource.maxComputeWorkGroupCountZ = 65535;
|
|
|
|
|
default_build_in_resource.maxComputeWorkGroupSizeX = 1024;
|
|
|
|
|
default_build_in_resource.maxComputeWorkGroupSizeY = 1024;
|
|
|
|
|
default_build_in_resource.maxComputeWorkGroupSizeZ = 64;
|
|
|
|
|
default_build_in_resource.maxComputeUniformComponents = 1024;
|
|
|
|
|
default_build_in_resource.maxComputeTextureImageUnits = 16;
|
|
|
|
|
default_build_in_resource.maxComputeImageUniforms = 8;
|
|
|
|
|
default_build_in_resource.maxComputeAtomicCounters = 8;
|
|
|
|
|
default_build_in_resource.maxComputeAtomicCounterBuffers = 1;
|
|
|
|
|
default_build_in_resource.maxVaryingComponents = 60;
|
|
|
|
|
default_build_in_resource.maxVertexOutputComponents = 64;
|
|
|
|
|
default_build_in_resource.maxGeometryInputComponents = 64;
|
|
|
|
|
default_build_in_resource.maxGeometryOutputComponents = 128;
|
|
|
|
|
default_build_in_resource.maxFragmentInputComponents = 128;
|
|
|
|
|
default_build_in_resource.maxImageUnits = 8;
|
|
|
|
|
default_build_in_resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
|
|
|
|
|
default_build_in_resource.maxCombinedShaderOutputResources = 8;
|
|
|
|
|
default_build_in_resource.maxImageSamples = 0;
|
|
|
|
|
default_build_in_resource.maxVertexImageUniforms = 0;
|
|
|
|
|
default_build_in_resource.maxTessControlImageUniforms = 0;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationImageUniforms = 0;
|
|
|
|
|
default_build_in_resource.maxGeometryImageUniforms = 0;
|
|
|
|
|
default_build_in_resource.maxFragmentImageUniforms = 8;
|
|
|
|
|
default_build_in_resource.maxCombinedImageUniforms = 8;
|
|
|
|
|
default_build_in_resource.maxGeometryTextureImageUnits = 16;
|
|
|
|
|
default_build_in_resource.maxGeometryOutputVertices = 256;
|
|
|
|
|
default_build_in_resource.maxGeometryTotalOutputComponents = 1024;
|
|
|
|
|
default_build_in_resource.maxGeometryUniformComponents = 1024;
|
|
|
|
|
default_build_in_resource.maxGeometryVaryingComponents = 64;
|
|
|
|
|
default_build_in_resource.maxTessControlInputComponents = 128;
|
|
|
|
|
default_build_in_resource.maxTessControlOutputComponents = 128;
|
|
|
|
|
default_build_in_resource.maxTessControlTextureImageUnits = 16;
|
|
|
|
|
default_build_in_resource.maxTessControlUniformComponents = 1024;
|
|
|
|
|
default_build_in_resource.maxTessControlTotalOutputComponents = 4096;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationInputComponents = 128;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationOutputComponents = 128;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationTextureImageUnits = 16;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationUniformComponents = 1024;
|
|
|
|
|
default_build_in_resource.maxTessPatchComponents = 120;
|
|
|
|
|
default_build_in_resource.maxPatchVertices = 32;
|
|
|
|
|
default_build_in_resource.maxTessGenLevel = 64;
|
|
|
|
|
default_build_in_resource.maxViewports = 16;
|
|
|
|
|
default_build_in_resource.maxVertexAtomicCounters = 0;
|
|
|
|
|
default_build_in_resource.maxTessControlAtomicCounters = 0;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationAtomicCounters = 0;
|
|
|
|
|
default_build_in_resource.maxGeometryAtomicCounters = 0;
|
|
|
|
|
default_build_in_resource.maxFragmentAtomicCounters = 8;
|
|
|
|
|
default_build_in_resource.maxCombinedAtomicCounters = 8;
|
|
|
|
|
default_build_in_resource.maxAtomicCounterBindings = 1;
|
|
|
|
|
default_build_in_resource.maxVertexAtomicCounterBuffers = 0;
|
|
|
|
|
default_build_in_resource.maxTessControlAtomicCounterBuffers = 0;
|
|
|
|
|
default_build_in_resource.maxTessEvaluationAtomicCounterBuffers = 0;
|
|
|
|
|
default_build_in_resource.maxGeometryAtomicCounterBuffers = 0;
|
|
|
|
|
default_build_in_resource.maxFragmentAtomicCounterBuffers = 1;
|
|
|
|
|
default_build_in_resource.maxCombinedAtomicCounterBuffers = 1;
|
|
|
|
|
default_build_in_resource.maxAtomicCounterBufferSize = 16384;
|
|
|
|
|
default_build_in_resource.maxTransformFeedbackBuffers = 4;
|
|
|
|
|
default_build_in_resource.maxTransformFeedbackInterleavedComponents = 64;
|
|
|
|
|
default_build_in_resource.maxCullDistances = 8;
|
|
|
|
|
default_build_in_resource.maxCombinedClipAndCullDistances = 8;
|
|
|
|
|
default_build_in_resource.maxSamples = 4;
|
|
|
|
|
default_build_in_resource.maxMeshOutputVerticesNV = 256;
|
|
|
|
|
default_build_in_resource.maxMeshOutputPrimitivesNV = 512;
|
|
|
|
|
default_build_in_resource.maxMeshWorkGroupSizeX_NV = 32;
|
|
|
|
|
default_build_in_resource.maxMeshWorkGroupSizeY_NV = 1;
|
|
|
|
|
default_build_in_resource.maxMeshWorkGroupSizeZ_NV = 1;
|
|
|
|
|
default_build_in_resource.maxTaskWorkGroupSizeX_NV = 32;
|
|
|
|
|
default_build_in_resource.maxTaskWorkGroupSizeY_NV = 1;
|
|
|
|
|
default_build_in_resource.maxTaskWorkGroupSizeZ_NV = 1;
|
|
|
|
|
default_build_in_resource.maxMeshViewCountNV = 4;
|
|
|
|
|
default_build_in_resource.limits.nonInductiveForLoops = 1;
|
|
|
|
|
default_build_in_resource.limits.whileLoops = 1;
|
|
|
|
|
default_build_in_resource.limits.doWhileLoops = 1;
|
|
|
|
|
default_build_in_resource.limits.generalUniformIndexing = 1;
|
|
|
|
|
default_build_in_resource.limits.generalAttributeMatrixVectorIndexing = 1;
|
|
|
|
|
default_build_in_resource.limits.generalVaryingIndexing = 1;
|
|
|
|
|
default_build_in_resource.limits.generalSamplerIndexing = 1;
|
|
|
|
|
default_build_in_resource.limits.generalVariableIndexing = 1;
|
|
|
|
|
default_build_in_resource.limits.generalConstantMatrixVectorIndexing = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
|
|
|
|
|
{
|
|
|
|
|
switch (shader_type)
|
|
|
|
|
{
|
|
|
|
|
case VK_SHADER_STAGE_VERTEX_BIT:
|
|
|
|
|
return EShLangVertex;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
|
|
|
|
|
return EShLangTessControl;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
|
|
|
|
|
return EShLangTessEvaluation;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_GEOMETRY_BIT:
|
|
|
|
|
return EShLangGeometry;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_FRAGMENT_BIT:
|
|
|
|
|
return EShLangFragment;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_COMPUTE_BIT:
|
|
|
|
|
return EShLangCompute;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_TASK_BIT_NV:
|
|
|
|
|
return EShLangTaskNV;
|
|
|
|
|
|
|
|
|
|
case VK_SHADER_STAGE_MESH_BIT_NV:
|
|
|
|
|
return EShLangMeshNV;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return EShLangVertex;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
extern "C"
|
2020-08-22 19:30:16 +08:00
|
|
|
|
{
|
2020-08-22 21:50:41 +08:00
|
|
|
|
bool InitShaderCompiler()
|
2020-08-22 18:12:50 +08:00
|
|
|
|
{
|
|
|
|
|
init_default_build_in_resource();
|
|
|
|
|
|
|
|
|
|
return glslang::InitializeProcess();
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-22 21:50:41 +08:00
|
|
|
|
void CloseShaderCompiler()
|
2020-08-22 18:12:50 +08:00
|
|
|
|
{
|
|
|
|
|
glslang::FinalizeProcess();
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-22 19:30:16 +08:00
|
|
|
|
struct SPVData
|
|
|
|
|
{
|
|
|
|
|
bool result;
|
|
|
|
|
char *log;
|
|
|
|
|
char *debug_log;
|
|
|
|
|
|
|
|
|
|
uint32_t *spv_data;
|
|
|
|
|
uint32_t spv_length;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
SPVData(const char *l,const char *dl)
|
|
|
|
|
{
|
|
|
|
|
result=false;
|
|
|
|
|
|
|
|
|
|
log=new char[strlen(l)+1];
|
|
|
|
|
strcpy(log,l);
|
|
|
|
|
|
|
|
|
|
debug_log=new char[strlen(dl)+1];
|
|
|
|
|
strcpy(debug_log,dl);
|
|
|
|
|
|
|
|
|
|
spv_data=nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SPVData(const std::vector<uint32_t> &spirv)
|
|
|
|
|
{
|
|
|
|
|
result=true;
|
|
|
|
|
|
|
|
|
|
log=nullptr;
|
|
|
|
|
debug_log=nullptr;
|
|
|
|
|
|
|
|
|
|
spv_length=spirv.size();
|
|
|
|
|
spv_data=new uint32_t[spv_length];
|
|
|
|
|
memcpy(spv_data,spirv.data(),spv_length*sizeof(uint32_t));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
~SPVData()
|
|
|
|
|
{
|
|
|
|
|
delete[] log;
|
|
|
|
|
delete[] debug_log;
|
|
|
|
|
delete[] spv_data;
|
|
|
|
|
}
|
|
|
|
|
};//struct SPVData
|
|
|
|
|
|
2020-08-22 21:50:41 +08:00
|
|
|
|
void FreeSPVData(SPVData *spv)
|
2020-08-22 19:30:16 +08:00
|
|
|
|
{
|
|
|
|
|
delete spv;
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-22 21:50:41 +08:00
|
|
|
|
SPVData *GLSL2SPV(const uint32_t shader_type,const char *shader_source)
|
2020-08-22 18:12:50 +08:00
|
|
|
|
{
|
2020-08-22 19:30:16 +08:00
|
|
|
|
EShLanguage stage = FindLanguage((VkShaderStageFlagBits)shader_type);
|
2020-08-22 18:12:50 +08:00
|
|
|
|
|
|
|
|
|
glslang::TShader shader(stage);
|
|
|
|
|
glslang::TProgram program;
|
|
|
|
|
|
|
|
|
|
const char *shaderStrings[1];
|
|
|
|
|
TBuiltInResource Resources=default_build_in_resource;
|
|
|
|
|
|
|
|
|
|
// Enable SPIR-V and Vulkan rules when parsing GLSL
|
|
|
|
|
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
|
|
|
|
|
|
|
|
|
|
shaderStrings[0] = shader_source;
|
|
|
|
|
shader.setStrings(shaderStrings, 1);
|
|
|
|
|
|
2020-08-22 19:30:16 +08:00
|
|
|
|
if (!shader.parse(&Resources, 100, false, messages))
|
|
|
|
|
return(new SPVData(shader.getInfoLog(),shader.getInfoDebugLog()));
|
2020-08-22 18:12:50 +08:00
|
|
|
|
|
|
|
|
|
program.addShader(&shader);
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Program-level processing...
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
if (!program.link(messages))
|
|
|
|
|
{
|
2020-08-22 19:30:16 +08:00
|
|
|
|
fflush(stdout);
|
|
|
|
|
return(new SPVData(shader.getInfoLog(),shader.getInfoDebugLog()));
|
2020-08-22 18:12:50 +08:00
|
|
|
|
}
|
|
|
|
|
|
2020-08-22 19:30:16 +08:00
|
|
|
|
std::vector<uint32_t> spirv;
|
|
|
|
|
|
2020-08-22 18:12:50 +08:00
|
|
|
|
glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
|
2020-08-22 19:30:16 +08:00
|
|
|
|
|
|
|
|
|
return(new SPVData(spirv));
|
2020-08-22 18:12:50 +08:00
|
|
|
|
}
|
|
|
|
|
|
2020-08-22 21:50:41 +08:00
|
|
|
|
uint32_t GetShaderStageFlagByExtName(const char *ext_name)
|
2020-08-22 18:12:50 +08:00
|
|
|
|
{
|
|
|
|
|
if (stricmp(ext_name,"vert") == 0)return VK_SHADER_STAGE_VERTEX_BIT; else
|
|
|
|
|
if (stricmp(ext_name,"tesc") == 0)return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; else
|
|
|
|
|
if (stricmp(ext_name,"tese") == 0)return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; else
|
|
|
|
|
if (stricmp(ext_name,"geom") == 0)return VK_SHADER_STAGE_GEOMETRY_BIT; else
|
|
|
|
|
if (stricmp(ext_name,"frag") == 0)return VK_SHADER_STAGE_FRAGMENT_BIT; else
|
|
|
|
|
if (stricmp(ext_name,"comp") == 0)return VK_SHADER_STAGE_COMPUTE_BIT; else
|
|
|
|
|
if (stricmp(ext_name,"task") == 0)return VK_SHADER_STAGE_TASK_BIT_NV; else
|
|
|
|
|
if (stricmp(ext_name,"mesh") == 0)return VK_SHADER_STAGE_MESH_BIT_NV; else
|
|
|
|
|
{
|
2020-08-22 19:30:16 +08:00
|
|
|
|
return 0;
|
2020-08-22 18:12:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2020-08-22 21:50:41 +08:00
|
|
|
|
|
|
|
|
|
struct GLSLCompilerInterface
|
|
|
|
|
{
|
|
|
|
|
bool (*Init)();
|
|
|
|
|
void (*Close)();
|
|
|
|
|
|
|
|
|
|
uint32_t (*GetType)(const char *ext_name);
|
|
|
|
|
SPVData * (*Compile)(const uint32_t type,const char *source);
|
|
|
|
|
|
|
|
|
|
void (*Free)(SPVData *);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static GLSLCompilerInterface plug_in_interface
|
|
|
|
|
{
|
|
|
|
|
&InitShaderCompiler,
|
|
|
|
|
&CloseShaderCompiler,
|
|
|
|
|
&GetShaderStageFlagByExtName,
|
|
|
|
|
&GLSL2SPV,
|
|
|
|
|
&FreeSPVData
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
|
#define EXPORT_FUNC __declspec(dllexport)
|
|
|
|
|
#else
|
|
|
|
|
#define EXPORT_FUNC
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
EXPORT_FUNC GLSLCompilerInterface *GetInterface()
|
|
|
|
|
{
|
|
|
|
|
return &plug_in_interface;
|
|
|
|
|
}
|
2020-08-22 18:12:50 +08:00
|
|
|
|
}//extern "C"
|