Optimize the code layout to make it easier to read
This commit is contained in:
parent
d2568072c7
commit
94e6473ce6
519
glsl2spv.cpp
519
glsl2spv.cpp
@ -184,6 +184,265 @@ EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
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}
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}
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enum class ShaderLanguageType
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{
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GLSL=0,
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HLSL,
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MAX=0xff
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};//enum class ShaderType
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struct CompileInfo
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{
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ShaderLanguageType shader_type;
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const char * entrypoint;
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uint32_t includes_count;
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const char ** includes;
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const char * preamble;
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};
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enum class VertexAttribBaseType
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{
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Bool=0,
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Int,
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UInt,
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Float,
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Double,
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MAX=0xff
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};//enum class VertexAttribBaseType
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VertexAttribBaseType FromSPIRType(const spirv_cross::SPIRType::BaseType type)
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{
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if(type==spirv_cross::SPIRType::BaseType::Boolean) return VertexAttribBaseType::Bool;
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if(type==spirv_cross::SPIRType::BaseType::SByte
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||type==spirv_cross::SPIRType::BaseType::Short
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||type==spirv_cross::SPIRType::BaseType::Int
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||type==spirv_cross::SPIRType::BaseType::Int64) return VertexAttribBaseType::Int;
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if(type==spirv_cross::SPIRType::BaseType::UByte
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||type==spirv_cross::SPIRType::BaseType::UShort
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||type==spirv_cross::SPIRType::BaseType::UInt
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||type==spirv_cross::SPIRType::BaseType::UInt64) return VertexAttribBaseType::UInt;
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if(type==spirv_cross::SPIRType::BaseType::Half
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||type==spirv_cross::SPIRType::BaseType::Float) return VertexAttribBaseType::Float;
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if(type==spirv_cross::SPIRType::BaseType::Double) return VertexAttribBaseType::Double;
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return VertexAttribBaseType::MAX;
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}
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char *new_strcpy(const char *src)
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{
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size_t len=1+strlen(src);
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char *str=new char[len];
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memcpy(str,src,len);
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return str;
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}
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constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=128;
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struct ShaderStage
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t location;
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uint32_t basetype;
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uint32_t vec_size;
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};//
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struct ShaderStageData
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{
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uint32_t count;
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ShaderStage *items;
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};
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struct Descriptor
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t set;
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uint8_t binding;
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};
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struct PushConstant
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t offset;
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uint8_t size;
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};
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struct SubpassInput
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t input_attachment_index;
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uint8_t binding;
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};
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template<typename T>
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struct ShaderResourceData
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{
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uint32_t count;
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T *items;
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};
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struct SPVData
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{
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bool result;
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char *log;
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char *debug_log;
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uint32_t *spv_data;
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uint32_t spv_length;
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ShaderStageData input,output;
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ShaderResourceData<Descriptor> resource[VK_DESCRIPTOR_TYPE_COUNT];
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ShaderResourceData<PushConstant> push_constant;
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ShaderResourceData<SubpassInput> subpass_input;
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void Init()
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{
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memset(this,0,sizeof(SPVData));
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}
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public:
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SPVData(const char *l,const char *dl)
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{
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Init();
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result=false;
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log=new_strcpy(l);
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debug_log=new_strcpy(dl);
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spv_data=nullptr;
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}
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SPVData(const char* log) : SPVData(log, log)
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{
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}
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SPVData(const std::vector<uint32_t> &spirv)
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{
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Init();
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result=true;
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log=nullptr;
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debug_log=nullptr;
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spv_length=(uint32_t)spirv.size();
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spv_data=new uint32_t[spv_length];
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spv_length*=sizeof(uint32_t);
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memcpy(spv_data,spirv.data(),spv_length);
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}
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~SPVData()
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{
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for(uint32_t i=0;i<VK_DESCRIPTOR_TYPE_COUNT;i++)
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delete[] resource[i].items;
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delete[] push_constant.items;
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delete[] subpass_input.items;
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delete[] input.items;
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delete[] output.items;
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delete[] log;
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delete[] debug_log;
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delete[] spv_data;
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}
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};//struct SPVData
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void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
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{
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size_t attr_count=stages.size();
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ssd->count=(uint32_t)attr_count;
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if(attr_count<=0)return;
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spirv_cross::SPIRType::BaseType base_type;
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uint8_t vec_size;
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std::string name;
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ssd->items=new ShaderStage[attr_count];
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ShaderStage *ss=ssd->items;
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for(const spirv_cross::Resource &si:stages)
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{
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sp->GetFormat(si,&base_type,&vec_size);
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ss->basetype =(uint8_t)FromSPIRType(base_type);
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ss->vec_size =vec_size;
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ss->location =sp->GetLocation(si);
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strcpy(ss->name,sp->GetName(si).c_str());
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++ss;
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}
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}
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void OutputShaderResource(ShaderResourceData<Descriptor> *ssd,ShaderParse *sp,const SPVResVector &res)
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{
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size_t count=res.size();
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if(count<=0)return;
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ssd->count=(uint32_t)count;
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ssd->items=new Descriptor[count];
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Descriptor *sr=ssd->items;
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for(const spirv_cross::Resource &obj:res)
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{
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strcpy(sr->name,sp->GetName(obj).c_str());
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sr->set = sp->GetSet(obj);
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sr->binding=sp->GetBinding(obj);
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++sr;
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}
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}
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void OutputPushConstant(ShaderResourceData<PushConstant> *ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new PushConstant[count];
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PushConstant *sr=ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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strcpy(sr->name, sp->GetName(obj).c_str());
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sr->offset = sp->GetOffset(obj);
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sr->size = sp->GetBufferSize(obj);
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++sr;
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}
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}
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void OutputSubpassInput(ShaderResourceData<SubpassInput> *ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new SubpassInput[count];
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SubpassInput *sr = ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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strcpy(sr->name, sp->GetName(obj).c_str());
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sr->input_attachment_index = sp->GetInputAttachmentIndex(obj);
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sr->binding=sp->GetBinding(obj);
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++sr;
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}
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}
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extern "C"
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{
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bool InitShaderCompiler()
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@ -216,270 +475,10 @@ extern "C"
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return(true);
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}
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enum class ShaderLanguageType
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{
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GLSL=0,
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HLSL,
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MAX=0xff
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};//enum class ShaderType
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struct CompileInfo
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{
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ShaderLanguageType shader_type;
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const char * entrypoint;
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uint32_t includes_count;
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const char ** includes;
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const char * preamble;
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};
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enum class VertexAttribBaseType
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{
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Bool=0,
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Int,
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UInt,
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Float,
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Double,
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MAX=0xff
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};//enum class VertexAttribBaseType
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VertexAttribBaseType FromSPIRType(const spirv_cross::SPIRType::BaseType type)
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{
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if(type==spirv_cross::SPIRType::BaseType::Boolean) return VertexAttribBaseType::Bool;
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if(type==spirv_cross::SPIRType::BaseType::SByte
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||type==spirv_cross::SPIRType::BaseType::Short
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||type==spirv_cross::SPIRType::BaseType::Int
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||type==spirv_cross::SPIRType::BaseType::Int64) return VertexAttribBaseType::Int;
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if(type==spirv_cross::SPIRType::BaseType::UByte
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||type==spirv_cross::SPIRType::BaseType::UShort
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||type==spirv_cross::SPIRType::BaseType::UInt
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||type==spirv_cross::SPIRType::BaseType::UInt64) return VertexAttribBaseType::UInt;
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if(type==spirv_cross::SPIRType::BaseType::Half
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||type==spirv_cross::SPIRType::BaseType::Float) return VertexAttribBaseType::Float;
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if(type==spirv_cross::SPIRType::BaseType::Double) return VertexAttribBaseType::Double;
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return VertexAttribBaseType::MAX;
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}
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char *new_strcpy(const char *src)
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{
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size_t len=1+strlen(src);
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char *str=new char[len];
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memcpy(str,src,len);
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return str;
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}
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struct ShaderStage
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{
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char name[128];
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uint8_t location;
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uint32_t basetype;
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uint32_t vec_size;
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};//
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struct ShaderStageData
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{
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uint32_t count;
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ShaderStage *items;
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};
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struct ShaderResource
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{
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char name[128];
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union
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{
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struct
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{
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uint8_t set;
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uint8_t binding;
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};
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struct
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{
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uint8_t offset;
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uint8_t size;
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};
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struct
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{
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uint8_t input_attachment_index;
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};
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};
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};
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struct ShaderResourceData
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{
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uint32_t count;
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ShaderResource *items;
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};
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struct SPVData
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{
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bool result;
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char *log;
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char *debug_log;
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uint32_t *spv_data;
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uint32_t spv_length;
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ShaderStageData input,output;
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ShaderResourceData resource[VK_DESCRIPTOR_TYPE_COUNT];
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ShaderResourceData push_constant;
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ShaderResourceData subpass_input;
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void Init()
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{
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memset(this,0,sizeof(SPVData));
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}
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public:
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SPVData(const char *l,const char *dl)
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{
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Init();
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result=false;
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log=new_strcpy(l);
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debug_log=new_strcpy(dl);
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spv_data=nullptr;
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}
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SPVData(const char* log) : SPVData(log, log)
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{
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}
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SPVData(const std::vector<uint32_t> &spirv)
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{
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Init();
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result=true;
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log=nullptr;
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debug_log=nullptr;
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spv_length=(uint32_t)spirv.size();
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spv_data=new uint32_t[spv_length];
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spv_length*=sizeof(uint32_t);
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memcpy(spv_data,spirv.data(),spv_length);
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}
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~SPVData()
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{
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for(uint32_t i=0;i<VK_DESCRIPTOR_TYPE_COUNT;i++)
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delete[] resource[i].items;
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delete[] push_constant.items;
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delete[] subpass_input.items;
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delete[] input.items;
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delete[] output.items;
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delete[] log;
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delete[] debug_log;
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delete[] spv_data;
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}
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};//struct SPVData
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void FreeSPVData(SPVData *spv)
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{
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delete spv;
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}
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void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
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{
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size_t attr_count=stages.size();
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ssd->count=(uint32_t)attr_count;
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if(attr_count<=0)return;
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spirv_cross::SPIRType::BaseType base_type;
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uint8_t vec_size;
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std::string name;
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ssd->items=new ShaderStage[attr_count];
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ShaderStage *ss=ssd->items;
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for(const spirv_cross::Resource &si:stages)
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{
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sp->GetFormat(si,&base_type,&vec_size);
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ss->basetype =(uint8_t)FromSPIRType(base_type);
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ss->vec_size =vec_size;
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ss->location =sp->GetLocation(si);
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strcpy(ss->name,sp->GetName(si).c_str());
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++ss;
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}
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}
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void OutputShaderResource(ShaderResourceData *ssd,ShaderParse *sp,const SPVResVector &res)
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{
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size_t count=res.size();
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if(count<=0)return;
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ssd->count=(uint32_t)count;
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ssd->items=new ShaderResource[count];
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ShaderResource *sr=ssd->items;
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for(const spirv_cross::Resource &obj:res)
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{
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strcpy(sr->name,sp->GetName(obj).c_str());
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sr->set = sp->GetSet(obj);
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sr->binding=sp->GetBinding(obj);
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++sr;
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}
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}
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void OutputPushConstant(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new ShaderResource[count];
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ShaderResource* sr = ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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strcpy(sr->name, sp->GetName(obj).c_str());
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sr->offset = sp->GetOffset(obj);
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sr->size = sp->GetBufferSize(obj);
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++sr;
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}
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}
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void OutputSubpassInput(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new ShaderResource[count];
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ShaderResource* sr = ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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strcpy(sr->name, sp->GetName(obj).c_str());
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sr->input_attachment_index = sp->GetInputAttachmentIndex(obj);
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sr->binding=sp->GetBinding(obj);
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++sr;
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}
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}
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SPVData *Shader2SPV(
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const uint32_t shader_stage,
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