Optimize the code layout to make it easier to read

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-02-18 15:40:55 +08:00
parent d2568072c7
commit 94e6473ce6

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@ -184,38 +184,6 @@ EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
} }
} }
extern "C"
{
bool InitShaderCompiler()
{
init_default_build_in_resource();
return glslang::InitializeProcess();
}
void CloseShaderCompiler()
{
glslang::FinalizeProcess();
}
bool GetLimit(TBuiltInResource *bir,const int size)
{
if(!bir)return(false);
if(size!=sizeof(TBuiltInResource))return(false);
memcpy(bir,&default_build_in_resource,size);
return(true);
}
bool SetLimit(TBuiltInResource *bir,const int size)
{
if(!bir)return(false);
if(size!=sizeof(TBuiltInResource))return(false);
memcpy(&default_build_in_resource,bir,size);
return(true);
}
enum class ShaderLanguageType enum class ShaderLanguageType
{ {
GLSL=0, GLSL=0,
@ -273,9 +241,11 @@ extern "C"
return str; return str;
} }
constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=128;
struct ShaderStage struct ShaderStage
{ {
char name[128]; char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
uint8_t location; uint8_t location;
uint32_t basetype; uint32_t basetype;
uint32_t vec_size; uint32_t vec_size;
@ -287,35 +257,32 @@ extern "C"
ShaderStage *items; ShaderStage *items;
}; };
struct ShaderResource struct Descriptor
{
char name[128];
union
{
struct
{ {
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
uint8_t set; uint8_t set;
uint8_t binding; uint8_t binding;
}; };
struct struct PushConstant
{ {
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
uint8_t offset; uint8_t offset;
uint8_t size; uint8_t size;
}; };
struct struct SubpassInput
{ {
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
uint8_t input_attachment_index; uint8_t input_attachment_index;
}; uint8_t binding;
};
}; };
template<typename T>
struct ShaderResourceData struct ShaderResourceData
{ {
uint32_t count; uint32_t count;
ShaderResource *items; T *items;
}; };
struct SPVData struct SPVData
@ -328,9 +295,9 @@ extern "C"
uint32_t spv_length; uint32_t spv_length;
ShaderStageData input,output; ShaderStageData input,output;
ShaderResourceData resource[VK_DESCRIPTOR_TYPE_COUNT]; ShaderResourceData<Descriptor> resource[VK_DESCRIPTOR_TYPE_COUNT];
ShaderResourceData push_constant; ShaderResourceData<PushConstant> push_constant;
ShaderResourceData subpass_input; ShaderResourceData<SubpassInput> subpass_input;
void Init() void Init()
{ {
@ -387,11 +354,6 @@ extern "C"
} }
};//struct SPVData };//struct SPVData
void FreeSPVData(SPVData *spv)
{
delete spv;
}
void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages) void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
{ {
size_t attr_count=stages.size(); size_t attr_count=stages.size();
@ -421,15 +383,15 @@ extern "C"
} }
} }
void OutputShaderResource(ShaderResourceData *ssd,ShaderParse *sp,const SPVResVector &res) void OutputShaderResource(ShaderResourceData<Descriptor> *ssd,ShaderParse *sp,const SPVResVector &res)
{ {
size_t count=res.size(); size_t count=res.size();
if(count<=0)return; if(count<=0)return;
ssd->count=(uint32_t)count; ssd->count=(uint32_t)count;
ssd->items=new ShaderResource[count]; ssd->items=new Descriptor[count];
ShaderResource *sr=ssd->items; Descriptor *sr=ssd->items;
for(const spirv_cross::Resource &obj:res) for(const spirv_cross::Resource &obj:res)
{ {
@ -441,15 +403,15 @@ extern "C"
} }
} }
void OutputPushConstant(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res) void OutputPushConstant(ShaderResourceData<PushConstant> *ssd, ShaderParse* sp, const SPVResVector& res)
{ {
size_t count = res.size(); size_t count = res.size();
if (count <= 0)return; if (count <= 0)return;
ssd->count = (uint32_t)count; ssd->count = (uint32_t)count;
ssd->items = new ShaderResource[count]; ssd->items = new PushConstant[count];
ShaderResource* sr = ssd->items; PushConstant *sr=ssd->items;
for (const spirv_cross::Resource& obj : res) for (const spirv_cross::Resource& obj : res)
{ {
@ -461,15 +423,15 @@ extern "C"
} }
} }
void OutputSubpassInput(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res) void OutputSubpassInput(ShaderResourceData<SubpassInput> *ssd, ShaderParse* sp, const SPVResVector& res)
{ {
size_t count = res.size(); size_t count = res.size();
if (count <= 0)return; if (count <= 0)return;
ssd->count = (uint32_t)count; ssd->count = (uint32_t)count;
ssd->items = new ShaderResource[count]; ssd->items = new SubpassInput[count];
ShaderResource* sr = ssd->items; SubpassInput *sr = ssd->items;
for (const spirv_cross::Resource& obj : res) for (const spirv_cross::Resource& obj : res)
{ {
@ -481,6 +443,43 @@ extern "C"
} }
} }
extern "C"
{
bool InitShaderCompiler()
{
init_default_build_in_resource();
return glslang::InitializeProcess();
}
void CloseShaderCompiler()
{
glslang::FinalizeProcess();
}
bool GetLimit(TBuiltInResource *bir,const int size)
{
if(!bir)return(false);
if(size!=sizeof(TBuiltInResource))return(false);
memcpy(bir,&default_build_in_resource,size);
return(true);
}
bool SetLimit(TBuiltInResource *bir,const int size)
{
if(!bir)return(false);
if(size!=sizeof(TBuiltInResource))return(false);
memcpy(&default_build_in_resource,bir,size);
return(true);
}
void FreeSPVData(SPVData *spv)
{
delete spv;
}
SPVData *Shader2SPV( SPVData *Shader2SPV(
const uint32_t shader_stage, const uint32_t shader_stage,
const char * shader_source, const char * shader_source,