Optimize the code layout to make it easier to read
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d2568072c7
commit
94e6473ce6
123
glsl2spv.cpp
123
glsl2spv.cpp
@ -184,38 +184,6 @@ EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
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}
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}
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extern "C"
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{
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bool InitShaderCompiler()
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{
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init_default_build_in_resource();
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return glslang::InitializeProcess();
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}
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void CloseShaderCompiler()
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{
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glslang::FinalizeProcess();
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}
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bool GetLimit(TBuiltInResource *bir,const int size)
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{
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if(!bir)return(false);
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if(size!=sizeof(TBuiltInResource))return(false);
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memcpy(bir,&default_build_in_resource,size);
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return(true);
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}
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bool SetLimit(TBuiltInResource *bir,const int size)
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{
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if(!bir)return(false);
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if(size!=sizeof(TBuiltInResource))return(false);
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memcpy(&default_build_in_resource,bir,size);
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return(true);
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}
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enum class ShaderLanguageType
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{
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GLSL=0,
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@ -273,9 +241,11 @@ extern "C"
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return str;
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}
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constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=128;
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struct ShaderStage
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{
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char name[128];
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t location;
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uint32_t basetype;
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uint32_t vec_size;
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@ -287,35 +257,32 @@ extern "C"
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ShaderStage *items;
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};
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struct ShaderResource
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{
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char name[128];
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union
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{
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struct
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struct Descriptor
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t set;
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uint8_t binding;
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};
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struct
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struct PushConstant
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t offset;
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uint8_t size;
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};
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struct
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struct SubpassInput
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t input_attachment_index;
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};
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};
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uint8_t binding;
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};
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template<typename T>
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struct ShaderResourceData
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{
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uint32_t count;
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ShaderResource *items;
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T *items;
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};
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struct SPVData
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@ -328,9 +295,9 @@ extern "C"
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uint32_t spv_length;
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ShaderStageData input,output;
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ShaderResourceData resource[VK_DESCRIPTOR_TYPE_COUNT];
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ShaderResourceData push_constant;
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ShaderResourceData subpass_input;
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ShaderResourceData<Descriptor> resource[VK_DESCRIPTOR_TYPE_COUNT];
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ShaderResourceData<PushConstant> push_constant;
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ShaderResourceData<SubpassInput> subpass_input;
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void Init()
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{
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@ -387,11 +354,6 @@ extern "C"
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}
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};//struct SPVData
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void FreeSPVData(SPVData *spv)
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{
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delete spv;
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}
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void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
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{
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size_t attr_count=stages.size();
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@ -421,15 +383,15 @@ extern "C"
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}
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}
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void OutputShaderResource(ShaderResourceData *ssd,ShaderParse *sp,const SPVResVector &res)
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void OutputShaderResource(ShaderResourceData<Descriptor> *ssd,ShaderParse *sp,const SPVResVector &res)
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{
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size_t count=res.size();
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if(count<=0)return;
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ssd->count=(uint32_t)count;
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ssd->items=new ShaderResource[count];
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ShaderResource *sr=ssd->items;
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ssd->items=new Descriptor[count];
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Descriptor *sr=ssd->items;
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for(const spirv_cross::Resource &obj:res)
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{
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@ -441,15 +403,15 @@ extern "C"
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}
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}
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void OutputPushConstant(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res)
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void OutputPushConstant(ShaderResourceData<PushConstant> *ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new ShaderResource[count];
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ShaderResource* sr = ssd->items;
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ssd->items = new PushConstant[count];
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PushConstant *sr=ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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@ -461,15 +423,15 @@ extern "C"
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}
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}
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void OutputSubpassInput(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res)
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void OutputSubpassInput(ShaderResourceData<SubpassInput> *ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new ShaderResource[count];
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ShaderResource* sr = ssd->items;
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ssd->items = new SubpassInput[count];
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SubpassInput *sr = ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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@ -481,6 +443,43 @@ extern "C"
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}
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}
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extern "C"
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{
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bool InitShaderCompiler()
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{
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init_default_build_in_resource();
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return glslang::InitializeProcess();
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}
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void CloseShaderCompiler()
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{
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glslang::FinalizeProcess();
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}
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bool GetLimit(TBuiltInResource *bir,const int size)
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{
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if(!bir)return(false);
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if(size!=sizeof(TBuiltInResource))return(false);
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memcpy(bir,&default_build_in_resource,size);
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return(true);
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}
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bool SetLimit(TBuiltInResource *bir,const int size)
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{
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if(!bir)return(false);
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if(size!=sizeof(TBuiltInResource))return(false);
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memcpy(&default_build_in_resource,bir,size);
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return(true);
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}
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void FreeSPVData(SPVData *spv)
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{
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delete spv;
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}
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SPVData *Shader2SPV(
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const uint32_t shader_stage,
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const char * shader_source,
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