1.changed the shader resource's name from 128 to 32.

2.changed the basetype and vec_size type from uint32_t to uint8_t
This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-07 17:49:50 +08:00
parent b8f8c9a337
commit b3202f5a9b

View File

@ -241,14 +241,14 @@ char *new_strcpy(const char *src)
return str;
}
constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=128;
constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=32;
struct ShaderStage
{
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
uint8_t location;
uint32_t basetype;
uint32_t vec_size;
uint8_t basetype;
uint8_t vec_size;
};//
struct ShaderStageData