first commit
This commit is contained in:
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33
CMakeLists.txt
Normal file
33
CMakeLists.txt
Normal file
@ -0,0 +1,33 @@
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cmake_minimum_required(VERSION 3.0)
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SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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project(GLSLCompiler)
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if(MSVC)
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SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MD")
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SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MD")
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SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
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SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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include("FindVulkan.cmake")
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include_directories(${Vulkan_INCLUDE_DIRS})
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link_directories(${Vulkan_LIBRARIES_DIR})
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set(VULKAN_SPIRV_LIBS GenericCodeGen
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glslang
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HLSL
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MachineIndependent
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OGLCompiler
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OSDependent
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SPIRV
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SPIRV-Tools
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SPIRV-Tools-opt
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spirv-cross-core)
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add_library(GLSLCompiler SHARED glsl2spv.cpp)
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target_link_libraries(GLSLCompiler PRIVATE ${VULKAN_SPIRV_LIBS} ${Vulkan_LIBRARY})
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87
FindVulkan.cmake
Normal file
87
FindVulkan.cmake
Normal file
@ -0,0 +1,87 @@
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#.rst:
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# FindVulkan
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# ----------
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#
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# Try to find Vulkan
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#
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# IMPORTED Targets
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# ^^^^^^^^^^^^^^^^
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#
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# This module defines :prop_tgt:`IMPORTED` target ``Vulkan::Vulkan``, if
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# Vulkan has been found.
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#
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# Result Variables
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# ^^^^^^^^^^^^^^^^
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#
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# This module defines the following variables::
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#
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# Vulkan_FOUND - True if Vulkan was found
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# Vulkan_INCLUDE_DIRS - include directories for Vulkan
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# Vulkan_LIBRARIES - link against this library to use Vulkan
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#
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# The module will also define two cache variables::
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#
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# Vulkan_INCLUDE_DIR - the Vulkan include directory
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# Vulkan_LIBRARY - the path to the Vulkan library
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#
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if(WIN32)
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find_path(Vulkan_INCLUDE_DIR
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NAMES vulkan/vulkan.h
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PATHS
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"$ENV{VULKAN_SDK}/Include"
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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find_library(Vulkan_LIBRARY
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NAMES vulkan-1
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PATHS
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"$ENV{VULKAN_SDK}/Lib"
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"$ENV{VULKAN_SDK}/Bin"
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)
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set(Vulkan_LIBRARIES_DIR $ENV{VULKAN_SDK}/Lib)
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elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
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find_library(Vulkan_LIBRARY
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NAMES vulkan-1
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PATHS
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"$ENV{VULKAN_SDK}/Lib32"
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"$ENV{VULKAN_SDK}/Bin32"
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NO_SYSTEM_ENVIRONMENT_PATH
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)
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set(Vulkan_LIBRARIES_DIR $ENV{VULKAN_SDK}/Lib32)
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endif()
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else()
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find_path(Vulkan_INCLUDE_DIR
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NAMES vulkan/vulkan.h
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PATHS
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"$ENV{VULKAN_SDK}/include")
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find_library(Vulkan_LIBRARY
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NAMES vulkan
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PATHS
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"$ENV{VULKAN_SDK}/lib")
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set(Vulkan_LIBRARIES_DIR $ENV{VULKAN_SDK}/Lib)
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endif()
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set(Vulkan_LIBRARIES ${Vulkan_LIBRARY})
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set(Vulkan_INCLUDE_DIRS ${Vulkan_INCLUDE_DIR})
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#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Vulkan
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DEFAULT_MSG
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Vulkan_LIBRARY Vulkan_INCLUDE_DIR)
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mark_as_advanced(Vulkan_INCLUDE_DIR Vulkan_LIBRARY)
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if(Vulkan_FOUND AND NOT TARGET Vulkan::Vulkan)
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add_library(Vulkan::Vulkan UNKNOWN IMPORTED)
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set_target_properties(Vulkan::Vulkan PROPERTIES
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IMPORTED_LOCATION "${Vulkan_LIBRARIES}"
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INTERFACE_INCLUDE_DIRECTORIES "${Vulkan_INCLUDE_DIRS}")
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endif()
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216
glsl2spv.cpp
Normal file
216
glsl2spv.cpp
Normal file
@ -0,0 +1,216 @@
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#include<vulkan/vulkan.h>
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#include<glslang/SPIRV/GlslangToSpv.h>
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#include<glslang/Include/ResourceLimits.h>
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#include<vector>
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#include<iostream>
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static TBuiltInResource default_build_in_resource;
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void init_default_build_in_resource()
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{
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default_build_in_resource.maxLights = 32;
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default_build_in_resource.maxClipPlanes = 6;
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default_build_in_resource.maxTextureUnits = 32;
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default_build_in_resource.maxTextureCoords = 32;
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default_build_in_resource.maxVertexAttribs = 64;
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default_build_in_resource.maxVertexUniformComponents = 4096;
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default_build_in_resource.maxVaryingFloats = 64;
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default_build_in_resource.maxVertexTextureImageUnits = 32;
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default_build_in_resource.maxCombinedTextureImageUnits = 80;
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default_build_in_resource.maxTextureImageUnits = 32;
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default_build_in_resource.maxFragmentUniformComponents = 4096;
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default_build_in_resource.maxDrawBuffers = 32;
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default_build_in_resource.maxVertexUniformVectors = 128;
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default_build_in_resource.maxVaryingVectors = 8;
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default_build_in_resource.maxFragmentUniformVectors = 16;
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default_build_in_resource.maxVertexOutputVectors = 16;
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default_build_in_resource.maxFragmentInputVectors = 15;
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default_build_in_resource.minProgramTexelOffset = -8;
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default_build_in_resource.maxProgramTexelOffset = 7;
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default_build_in_resource.maxClipDistances = 8;
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default_build_in_resource.maxComputeWorkGroupCountX = 65535;
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default_build_in_resource.maxComputeWorkGroupCountY = 65535;
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default_build_in_resource.maxComputeWorkGroupCountZ = 65535;
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default_build_in_resource.maxComputeWorkGroupSizeX = 1024;
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default_build_in_resource.maxComputeWorkGroupSizeY = 1024;
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default_build_in_resource.maxComputeWorkGroupSizeZ = 64;
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default_build_in_resource.maxComputeUniformComponents = 1024;
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default_build_in_resource.maxComputeTextureImageUnits = 16;
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default_build_in_resource.maxComputeImageUniforms = 8;
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default_build_in_resource.maxComputeAtomicCounters = 8;
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default_build_in_resource.maxComputeAtomicCounterBuffers = 1;
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default_build_in_resource.maxVaryingComponents = 60;
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default_build_in_resource.maxVertexOutputComponents = 64;
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default_build_in_resource.maxGeometryInputComponents = 64;
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default_build_in_resource.maxGeometryOutputComponents = 128;
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default_build_in_resource.maxFragmentInputComponents = 128;
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default_build_in_resource.maxImageUnits = 8;
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default_build_in_resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
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default_build_in_resource.maxCombinedShaderOutputResources = 8;
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default_build_in_resource.maxImageSamples = 0;
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default_build_in_resource.maxVertexImageUniforms = 0;
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default_build_in_resource.maxTessControlImageUniforms = 0;
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default_build_in_resource.maxTessEvaluationImageUniforms = 0;
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default_build_in_resource.maxGeometryImageUniforms = 0;
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default_build_in_resource.maxFragmentImageUniforms = 8;
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default_build_in_resource.maxCombinedImageUniforms = 8;
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default_build_in_resource.maxGeometryTextureImageUnits = 16;
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default_build_in_resource.maxGeometryOutputVertices = 256;
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default_build_in_resource.maxGeometryTotalOutputComponents = 1024;
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default_build_in_resource.maxGeometryUniformComponents = 1024;
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default_build_in_resource.maxGeometryVaryingComponents = 64;
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default_build_in_resource.maxTessControlInputComponents = 128;
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default_build_in_resource.maxTessControlOutputComponents = 128;
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default_build_in_resource.maxTessControlTextureImageUnits = 16;
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default_build_in_resource.maxTessControlUniformComponents = 1024;
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default_build_in_resource.maxTessControlTotalOutputComponents = 4096;
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default_build_in_resource.maxTessEvaluationInputComponents = 128;
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default_build_in_resource.maxTessEvaluationOutputComponents = 128;
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default_build_in_resource.maxTessEvaluationTextureImageUnits = 16;
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default_build_in_resource.maxTessEvaluationUniformComponents = 1024;
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default_build_in_resource.maxTessPatchComponents = 120;
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default_build_in_resource.maxPatchVertices = 32;
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default_build_in_resource.maxTessGenLevel = 64;
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default_build_in_resource.maxViewports = 16;
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default_build_in_resource.maxVertexAtomicCounters = 0;
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default_build_in_resource.maxTessControlAtomicCounters = 0;
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default_build_in_resource.maxTessEvaluationAtomicCounters = 0;
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||||||
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default_build_in_resource.maxGeometryAtomicCounters = 0;
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default_build_in_resource.maxFragmentAtomicCounters = 8;
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default_build_in_resource.maxCombinedAtomicCounters = 8;
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||||||
|
default_build_in_resource.maxAtomicCounterBindings = 1;
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||||||
|
default_build_in_resource.maxVertexAtomicCounterBuffers = 0;
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||||||
|
default_build_in_resource.maxTessControlAtomicCounterBuffers = 0;
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||||||
|
default_build_in_resource.maxTessEvaluationAtomicCounterBuffers = 0;
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||||||
|
default_build_in_resource.maxGeometryAtomicCounterBuffers = 0;
|
||||||
|
default_build_in_resource.maxFragmentAtomicCounterBuffers = 1;
|
||||||
|
default_build_in_resource.maxCombinedAtomicCounterBuffers = 1;
|
||||||
|
default_build_in_resource.maxAtomicCounterBufferSize = 16384;
|
||||||
|
default_build_in_resource.maxTransformFeedbackBuffers = 4;
|
||||||
|
default_build_in_resource.maxTransformFeedbackInterleavedComponents = 64;
|
||||||
|
default_build_in_resource.maxCullDistances = 8;
|
||||||
|
default_build_in_resource.maxCombinedClipAndCullDistances = 8;
|
||||||
|
default_build_in_resource.maxSamples = 4;
|
||||||
|
default_build_in_resource.maxMeshOutputVerticesNV = 256;
|
||||||
|
default_build_in_resource.maxMeshOutputPrimitivesNV = 512;
|
||||||
|
default_build_in_resource.maxMeshWorkGroupSizeX_NV = 32;
|
||||||
|
default_build_in_resource.maxMeshWorkGroupSizeY_NV = 1;
|
||||||
|
default_build_in_resource.maxMeshWorkGroupSizeZ_NV = 1;
|
||||||
|
default_build_in_resource.maxTaskWorkGroupSizeX_NV = 32;
|
||||||
|
default_build_in_resource.maxTaskWorkGroupSizeY_NV = 1;
|
||||||
|
default_build_in_resource.maxTaskWorkGroupSizeZ_NV = 1;
|
||||||
|
default_build_in_resource.maxMeshViewCountNV = 4;
|
||||||
|
default_build_in_resource.limits.nonInductiveForLoops = 1;
|
||||||
|
default_build_in_resource.limits.whileLoops = 1;
|
||||||
|
default_build_in_resource.limits.doWhileLoops = 1;
|
||||||
|
default_build_in_resource.limits.generalUniformIndexing = 1;
|
||||||
|
default_build_in_resource.limits.generalAttributeMatrixVectorIndexing = 1;
|
||||||
|
default_build_in_resource.limits.generalVaryingIndexing = 1;
|
||||||
|
default_build_in_resource.limits.generalSamplerIndexing = 1;
|
||||||
|
default_build_in_resource.limits.generalVariableIndexing = 1;
|
||||||
|
default_build_in_resource.limits.generalConstantMatrixVectorIndexing = 1;
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||||||
|
}
|
||||||
|
|
||||||
|
EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
|
||||||
|
{
|
||||||
|
switch (shader_type)
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||||||
|
{
|
||||||
|
case VK_SHADER_STAGE_VERTEX_BIT:
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||||||
|
return EShLangVertex;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
|
||||||
|
return EShLangTessControl;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
|
||||||
|
return EShLangTessEvaluation;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_GEOMETRY_BIT:
|
||||||
|
return EShLangGeometry;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_FRAGMENT_BIT:
|
||||||
|
return EShLangFragment;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_COMPUTE_BIT:
|
||||||
|
return EShLangCompute;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_TASK_BIT_NV:
|
||||||
|
return EShLangTaskNV;
|
||||||
|
|
||||||
|
case VK_SHADER_STAGE_MESH_BIT_NV:
|
||||||
|
return EShLangMeshNV;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return EShLangVertex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
bool InitShaderCompiler()
|
||||||
|
{
|
||||||
|
init_default_build_in_resource();
|
||||||
|
|
||||||
|
return glslang::InitializeProcess();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CloseShaderCompiler()
|
||||||
|
{
|
||||||
|
glslang::FinalizeProcess();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32_t> &spirv)
|
||||||
|
{
|
||||||
|
EShLanguage stage = FindLanguage(shader_type);
|
||||||
|
|
||||||
|
glslang::TShader shader(stage);
|
||||||
|
glslang::TProgram program;
|
||||||
|
|
||||||
|
const char *shaderStrings[1];
|
||||||
|
TBuiltInResource Resources=default_build_in_resource;
|
||||||
|
|
||||||
|
// Enable SPIR-V and Vulkan rules when parsing GLSL
|
||||||
|
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
|
||||||
|
|
||||||
|
shaderStrings[0] = shader_source;
|
||||||
|
shader.setStrings(shaderStrings, 1);
|
||||||
|
|
||||||
|
if (!shader.parse(&Resources, 100, false, messages))
|
||||||
|
{
|
||||||
|
puts(shader.getInfoLog());
|
||||||
|
puts(shader.getInfoDebugLog());
|
||||||
|
return false; // something didn't work
|
||||||
|
}
|
||||||
|
|
||||||
|
program.addShader(&shader);
|
||||||
|
|
||||||
|
//
|
||||||
|
// Program-level processing...
|
||||||
|
//
|
||||||
|
|
||||||
|
if (!program.link(messages))
|
||||||
|
{
|
||||||
|
puts(shader.getInfoLog());
|
||||||
|
puts(shader.getInfoDebugLog());
|
||||||
|
fflush(stdout);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
|
||||||
|
return(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
VkShaderStageFlagBits GetShaderStageFlagByExtName(const char *ext_name)
|
||||||
|
{
|
||||||
|
if (stricmp(ext_name,"vert") == 0)return VK_SHADER_STAGE_VERTEX_BIT; else
|
||||||
|
if (stricmp(ext_name,"tesc") == 0)return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; else
|
||||||
|
if (stricmp(ext_name,"tese") == 0)return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; else
|
||||||
|
if (stricmp(ext_name,"geom") == 0)return VK_SHADER_STAGE_GEOMETRY_BIT; else
|
||||||
|
if (stricmp(ext_name,"frag") == 0)return VK_SHADER_STAGE_FRAGMENT_BIT; else
|
||||||
|
if (stricmp(ext_name,"comp") == 0)return VK_SHADER_STAGE_COMPUTE_BIT; else
|
||||||
|
if (stricmp(ext_name,"task") == 0)return VK_SHADER_STAGE_TASK_BIT_NV; else
|
||||||
|
if (stricmp(ext_name,"mesh") == 0)return VK_SHADER_STAGE_MESH_BIT_NV; else
|
||||||
|
{
|
||||||
|
return (VkShaderStageFlagBits)0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}//extern "C"
|
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