first commit

This commit is contained in:
hyzboy 2020-08-22 18:12:50 +08:00
commit da5b7d6b9e
3 changed files with 336 additions and 0 deletions

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.0)
SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
project(GLSLCompiler)
if(MSVC)
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MD")
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MD")
SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include("FindVulkan.cmake")
include_directories(${Vulkan_INCLUDE_DIRS})
link_directories(${Vulkan_LIBRARIES_DIR})
set(VULKAN_SPIRV_LIBS GenericCodeGen
glslang
HLSL
MachineIndependent
OGLCompiler
OSDependent
SPIRV
SPIRV-Tools
SPIRV-Tools-opt
spirv-cross-core)
add_library(GLSLCompiler SHARED glsl2spv.cpp)
target_link_libraries(GLSLCompiler PRIVATE ${VULKAN_SPIRV_LIBS} ${Vulkan_LIBRARY})

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FindVulkan.cmake Normal file
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindVulkan
# ----------
#
# Try to find Vulkan
#
# IMPORTED Targets
# ^^^^^^^^^^^^^^^^
#
# This module defines :prop_tgt:`IMPORTED` target ``Vulkan::Vulkan``, if
# Vulkan has been found.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This module defines the following variables::
#
# Vulkan_FOUND - True if Vulkan was found
# Vulkan_INCLUDE_DIRS - include directories for Vulkan
# Vulkan_LIBRARIES - link against this library to use Vulkan
#
# The module will also define two cache variables::
#
# Vulkan_INCLUDE_DIR - the Vulkan include directory
# Vulkan_LIBRARY - the path to the Vulkan library
#
if(WIN32)
find_path(Vulkan_INCLUDE_DIR
NAMES vulkan/vulkan.h
PATHS
"$ENV{VULKAN_SDK}/Include"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
find_library(Vulkan_LIBRARY
NAMES vulkan-1
PATHS
"$ENV{VULKAN_SDK}/Lib"
"$ENV{VULKAN_SDK}/Bin"
)
set(Vulkan_LIBRARIES_DIR $ENV{VULKAN_SDK}/Lib)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
find_library(Vulkan_LIBRARY
NAMES vulkan-1
PATHS
"$ENV{VULKAN_SDK}/Lib32"
"$ENV{VULKAN_SDK}/Bin32"
NO_SYSTEM_ENVIRONMENT_PATH
)
set(Vulkan_LIBRARIES_DIR $ENV{VULKAN_SDK}/Lib32)
endif()
else()
find_path(Vulkan_INCLUDE_DIR
NAMES vulkan/vulkan.h
PATHS
"$ENV{VULKAN_SDK}/include")
find_library(Vulkan_LIBRARY
NAMES vulkan
PATHS
"$ENV{VULKAN_SDK}/lib")
set(Vulkan_LIBRARIES_DIR $ENV{VULKAN_SDK}/Lib)
endif()
set(Vulkan_LIBRARIES ${Vulkan_LIBRARY})
set(Vulkan_INCLUDE_DIRS ${Vulkan_INCLUDE_DIR})
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan
DEFAULT_MSG
Vulkan_LIBRARY Vulkan_INCLUDE_DIR)
mark_as_advanced(Vulkan_INCLUDE_DIR Vulkan_LIBRARY)
if(Vulkan_FOUND AND NOT TARGET Vulkan::Vulkan)
add_library(Vulkan::Vulkan UNKNOWN IMPORTED)
set_target_properties(Vulkan::Vulkan PROPERTIES
IMPORTED_LOCATION "${Vulkan_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${Vulkan_INCLUDE_DIRS}")
endif()

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#include<vulkan/vulkan.h>
#include<glslang/SPIRV/GlslangToSpv.h>
#include<glslang/Include/ResourceLimits.h>
#include<vector>
#include<iostream>
static TBuiltInResource default_build_in_resource;
void init_default_build_in_resource()
{
default_build_in_resource.maxLights = 32;
default_build_in_resource.maxClipPlanes = 6;
default_build_in_resource.maxTextureUnits = 32;
default_build_in_resource.maxTextureCoords = 32;
default_build_in_resource.maxVertexAttribs = 64;
default_build_in_resource.maxVertexUniformComponents = 4096;
default_build_in_resource.maxVaryingFloats = 64;
default_build_in_resource.maxVertexTextureImageUnits = 32;
default_build_in_resource.maxCombinedTextureImageUnits = 80;
default_build_in_resource.maxTextureImageUnits = 32;
default_build_in_resource.maxFragmentUniformComponents = 4096;
default_build_in_resource.maxDrawBuffers = 32;
default_build_in_resource.maxVertexUniformVectors = 128;
default_build_in_resource.maxVaryingVectors = 8;
default_build_in_resource.maxFragmentUniformVectors = 16;
default_build_in_resource.maxVertexOutputVectors = 16;
default_build_in_resource.maxFragmentInputVectors = 15;
default_build_in_resource.minProgramTexelOffset = -8;
default_build_in_resource.maxProgramTexelOffset = 7;
default_build_in_resource.maxClipDistances = 8;
default_build_in_resource.maxComputeWorkGroupCountX = 65535;
default_build_in_resource.maxComputeWorkGroupCountY = 65535;
default_build_in_resource.maxComputeWorkGroupCountZ = 65535;
default_build_in_resource.maxComputeWorkGroupSizeX = 1024;
default_build_in_resource.maxComputeWorkGroupSizeY = 1024;
default_build_in_resource.maxComputeWorkGroupSizeZ = 64;
default_build_in_resource.maxComputeUniformComponents = 1024;
default_build_in_resource.maxComputeTextureImageUnits = 16;
default_build_in_resource.maxComputeImageUniforms = 8;
default_build_in_resource.maxComputeAtomicCounters = 8;
default_build_in_resource.maxComputeAtomicCounterBuffers = 1;
default_build_in_resource.maxVaryingComponents = 60;
default_build_in_resource.maxVertexOutputComponents = 64;
default_build_in_resource.maxGeometryInputComponents = 64;
default_build_in_resource.maxGeometryOutputComponents = 128;
default_build_in_resource.maxFragmentInputComponents = 128;
default_build_in_resource.maxImageUnits = 8;
default_build_in_resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
default_build_in_resource.maxCombinedShaderOutputResources = 8;
default_build_in_resource.maxImageSamples = 0;
default_build_in_resource.maxVertexImageUniforms = 0;
default_build_in_resource.maxTessControlImageUniforms = 0;
default_build_in_resource.maxTessEvaluationImageUniforms = 0;
default_build_in_resource.maxGeometryImageUniforms = 0;
default_build_in_resource.maxFragmentImageUniforms = 8;
default_build_in_resource.maxCombinedImageUniforms = 8;
default_build_in_resource.maxGeometryTextureImageUnits = 16;
default_build_in_resource.maxGeometryOutputVertices = 256;
default_build_in_resource.maxGeometryTotalOutputComponents = 1024;
default_build_in_resource.maxGeometryUniformComponents = 1024;
default_build_in_resource.maxGeometryVaryingComponents = 64;
default_build_in_resource.maxTessControlInputComponents = 128;
default_build_in_resource.maxTessControlOutputComponents = 128;
default_build_in_resource.maxTessControlTextureImageUnits = 16;
default_build_in_resource.maxTessControlUniformComponents = 1024;
default_build_in_resource.maxTessControlTotalOutputComponents = 4096;
default_build_in_resource.maxTessEvaluationInputComponents = 128;
default_build_in_resource.maxTessEvaluationOutputComponents = 128;
default_build_in_resource.maxTessEvaluationTextureImageUnits = 16;
default_build_in_resource.maxTessEvaluationUniformComponents = 1024;
default_build_in_resource.maxTessPatchComponents = 120;
default_build_in_resource.maxPatchVertices = 32;
default_build_in_resource.maxTessGenLevel = 64;
default_build_in_resource.maxViewports = 16;
default_build_in_resource.maxVertexAtomicCounters = 0;
default_build_in_resource.maxTessControlAtomicCounters = 0;
default_build_in_resource.maxTessEvaluationAtomicCounters = 0;
default_build_in_resource.maxGeometryAtomicCounters = 0;
default_build_in_resource.maxFragmentAtomicCounters = 8;
default_build_in_resource.maxCombinedAtomicCounters = 8;
default_build_in_resource.maxAtomicCounterBindings = 1;
default_build_in_resource.maxVertexAtomicCounterBuffers = 0;
default_build_in_resource.maxTessControlAtomicCounterBuffers = 0;
default_build_in_resource.maxTessEvaluationAtomicCounterBuffers = 0;
default_build_in_resource.maxGeometryAtomicCounterBuffers = 0;
default_build_in_resource.maxFragmentAtomicCounterBuffers = 1;
default_build_in_resource.maxCombinedAtomicCounterBuffers = 1;
default_build_in_resource.maxAtomicCounterBufferSize = 16384;
default_build_in_resource.maxTransformFeedbackBuffers = 4;
default_build_in_resource.maxTransformFeedbackInterleavedComponents = 64;
default_build_in_resource.maxCullDistances = 8;
default_build_in_resource.maxCombinedClipAndCullDistances = 8;
default_build_in_resource.maxSamples = 4;
default_build_in_resource.maxMeshOutputVerticesNV = 256;
default_build_in_resource.maxMeshOutputPrimitivesNV = 512;
default_build_in_resource.maxMeshWorkGroupSizeX_NV = 32;
default_build_in_resource.maxMeshWorkGroupSizeY_NV = 1;
default_build_in_resource.maxMeshWorkGroupSizeZ_NV = 1;
default_build_in_resource.maxTaskWorkGroupSizeX_NV = 32;
default_build_in_resource.maxTaskWorkGroupSizeY_NV = 1;
default_build_in_resource.maxTaskWorkGroupSizeZ_NV = 1;
default_build_in_resource.maxMeshViewCountNV = 4;
default_build_in_resource.limits.nonInductiveForLoops = 1;
default_build_in_resource.limits.whileLoops = 1;
default_build_in_resource.limits.doWhileLoops = 1;
default_build_in_resource.limits.generalUniformIndexing = 1;
default_build_in_resource.limits.generalAttributeMatrixVectorIndexing = 1;
default_build_in_resource.limits.generalVaryingIndexing = 1;
default_build_in_resource.limits.generalSamplerIndexing = 1;
default_build_in_resource.limits.generalVariableIndexing = 1;
default_build_in_resource.limits.generalConstantMatrixVectorIndexing = 1;
}
EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
{
switch (shader_type)
{
case VK_SHADER_STAGE_VERTEX_BIT:
return EShLangVertex;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
return EShLangTessControl;
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
return EShLangTessEvaluation;
case VK_SHADER_STAGE_GEOMETRY_BIT:
return EShLangGeometry;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return EShLangFragment;
case VK_SHADER_STAGE_COMPUTE_BIT:
return EShLangCompute;
case VK_SHADER_STAGE_TASK_BIT_NV:
return EShLangTaskNV;
case VK_SHADER_STAGE_MESH_BIT_NV:
return EShLangMeshNV;
default:
return EShLangVertex;
}
}
extern "C"
{
bool InitShaderCompiler()
{
init_default_build_in_resource();
return glslang::InitializeProcess();
}
void CloseShaderCompiler()
{
glslang::FinalizeProcess();
}
bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32_t> &spirv)
{
EShLanguage stage = FindLanguage(shader_type);
glslang::TShader shader(stage);
glslang::TProgram program;
const char *shaderStrings[1];
TBuiltInResource Resources=default_build_in_resource;
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
shaderStrings[0] = shader_source;
shader.setStrings(shaderStrings, 1);
if (!shader.parse(&Resources, 100, false, messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
return false; // something didn't work
}
program.addShader(&shader);
//
// Program-level processing...
//
if (!program.link(messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
fflush(stdout);
return false;
}
glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
return(true);
}
VkShaderStageFlagBits GetShaderStageFlagByExtName(const char *ext_name)
{
if (stricmp(ext_name,"vert") == 0)return VK_SHADER_STAGE_VERTEX_BIT; else
if (stricmp(ext_name,"tesc") == 0)return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; else
if (stricmp(ext_name,"tese") == 0)return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; else
if (stricmp(ext_name,"geom") == 0)return VK_SHADER_STAGE_GEOMETRY_BIT; else
if (stricmp(ext_name,"frag") == 0)return VK_SHADER_STAGE_FRAGMENT_BIT; else
if (stricmp(ext_name,"comp") == 0)return VK_SHADER_STAGE_COMPUTE_BIT; else
if (stricmp(ext_name,"task") == 0)return VK_SHADER_STAGE_TASK_BIT_NV; else
if (stricmp(ext_name,"mesh") == 0)return VK_SHADER_STAGE_MESH_BIT_NV; else
{
return (VkShaderStageFlagBits)0;
}
}
}//extern "C"