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10 Commits
94e6473ce6
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0d76896780
Author | SHA1 | Date | |
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0d76896780 | |||
20463da42e | |||
27799c5569 | |||
a9df8965ea | |||
34679a632d | |||
21913cc030 | |||
b3202f5a9b | |||
b8f8c9a337 | |||
1c92d0eeaa | |||
bb9096fb1a |
@ -45,3 +45,7 @@ set(VULKAN_SPIRV_LIBS GenericCodeGen
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add_library(GLSLCompiler SHARED glsl2spv.cpp VKShaderParse.h)
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target_link_libraries(GLSLCompiler PRIVATE ${VULKAN_SPIRV_LIBS})
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add_library(GLSLCompilerStatic STATIC glsl2spv.cpp VKShaderParse.h)
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target_link_libraries(GLSLCompilerStatic PRIVATE ${VULKAN_SPIRV_LIBS})
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@ -1 +1 @@
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Subproject commit ac5524ef523e663e19493e77013873391e866340
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Subproject commit 12542fc6fc05000e04742daf93892a0b10edbe80
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@ -49,7 +49,12 @@ public:
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return compiler->get_name(res.id);
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}
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const uint32_t GetSet(const spirv_cross::Resource &res)const
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const uint32_t GetIndex(const spirv_cross::Resource &res)const
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{
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return compiler->get_decoration(res.id,spv::DecorationIndex);
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}
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const uint32_t GetDescriptorSet(const spirv_cross::Resource &res)const
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{
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return compiler->get_decoration(res.id,spv::DecorationDescriptorSet);
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}
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@ -64,6 +69,16 @@ public:
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return compiler->get_decoration(res.id,spv::DecorationLocation);
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}
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const uint32_t GetOffset(const spirv_cross::Resource& res)const
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{
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return compiler->get_decoration(res.id,spv::DecorationOffset);
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}
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const uint32_t GetInputAttachmentIndex(const spirv_cross::Resource& res)const
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{
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return compiler->get_decoration(res.id,spv::DecorationInputAttachmentIndex);
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}
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void GetFormat(const spirv_cross::Resource &res,spirv_cross::SPIRType::BaseType *base_type,uint8_t *vecsize)
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{
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const spirv_cross::SPIRType &type=compiler->get_type(res.type_id);
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@ -72,18 +87,8 @@ public:
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*vecsize =type.vecsize;
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}
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const uint32_t GetOffset(const spirv_cross::Resource& res)const
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{
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return compiler->get_decoration(res.id,spv::DecorationOffset);
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}
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const uint32_t GetBufferSize(const spirv_cross::Resource& res)const
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{
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return (uint32_t)(compiler->get_declared_struct_size(compiler->get_type(res.base_type_id)));
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}
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const uint32_t GetInputAttachmentIndex(const spirv_cross::Resource& res)const
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{
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return compiler->get_decoration(res.id,spv::DecorationInputAttachmentIndex);
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}
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};//class ShaderParse
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127
glsl2spv.cpp
127
glsl2spv.cpp
@ -199,6 +199,9 @@ struct CompileInfo
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uint32_t includes_count;
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const char ** includes;
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const char * preamble;
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const uint32_t vulkan_version;
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const uint32_t spv_version;
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};
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enum class VertexAttribBaseType
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@ -241,20 +244,20 @@ char *new_strcpy(const char *src)
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return str;
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}
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constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=128;
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constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=32;
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struct ShaderStage
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struct ShaderAttribute
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t location;
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uint32_t basetype;
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uint32_t vec_size;
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uint8_t basetype;
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uint8_t vec_size;
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};//
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struct ShaderStageData
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struct ShaderAttributeArray
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{
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uint32_t count;
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ShaderStage *items;
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ShaderAttribute *items;
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};
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struct Descriptor
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@ -285,6 +288,8 @@ struct ShaderResourceData
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T *items;
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};
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using ShaderDescriptorResource=ShaderResourceData<Descriptor>[VK_DESCRIPTOR_TYPE_COUNT];
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struct SPVData
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{
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bool result;
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@ -294,11 +299,6 @@ struct SPVData
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uint32_t *spv_data;
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uint32_t spv_length;
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ShaderStageData input,output;
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ShaderResourceData<Descriptor> resource[VK_DESCRIPTOR_TYPE_COUNT];
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ShaderResourceData<PushConstant> push_constant;
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ShaderResourceData<SubpassInput> subpass_input;
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void Init()
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{
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memset(this,0,sizeof(SPVData));
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@ -338,23 +338,46 @@ public:
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}
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~SPVData()
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{
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for(uint32_t i=0;i<VK_DESCRIPTOR_TYPE_COUNT;i++)
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delete[] resource[i].items;
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delete[] push_constant.items;
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delete[] subpass_input.items;
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delete[] input.items;
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delete[] output.items;
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{
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delete[] log;
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delete[] debug_log;
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delete[] spv_data;
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}
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};//struct SPVData
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void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
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struct ShaderStageIO
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{
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ShaderAttributeArray input,output;
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};//struct ShaderStageIO
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struct SPVParseData
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{
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ShaderStageIO stage_io;
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ShaderDescriptorResource resource;
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ShaderResourceData<PushConstant> push_constant;
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ShaderResourceData<SubpassInput> subpass_input;
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public:
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SPVParseData()
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{
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memset(this,0,sizeof(SPVParseData));
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}
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~SPVParseData()
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{
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for(uint32_t i=0;i<VK_DESCRIPTOR_TYPE_COUNT;i++)
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delete[] resource[i].items;
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delete[] push_constant.items;
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delete[] subpass_input.items;
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delete[] stage_io.input.items;
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delete[] stage_io.output.items;
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}
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};
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void OutputShaderAttributes(ShaderAttributeArray *ssd,ShaderParse *sp,const SPVResVector &stages)
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{
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size_t attr_count=stages.size();
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@ -366,8 +389,8 @@ void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &
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uint8_t vec_size;
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std::string name;
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ssd->items=new ShaderStage[attr_count];
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ShaderStage *ss=ssd->items;
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ssd->items=new ShaderAttribute[attr_count];
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ShaderAttribute *ss=ssd->items;
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for(const spirv_cross::Resource &si:stages)
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{
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@ -396,7 +419,7 @@ void OutputShaderResource(ShaderResourceData<Descriptor> *ssd,ShaderParse *sp,co
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for(const spirv_cross::Resource &obj:res)
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{
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strcpy(sr->name,sp->GetName(obj).c_str());
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sr->set = sp->GetSet(obj);
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sr->set = sp->GetDescriptorSet(obj);
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sr->binding=sp->GetBinding(obj);
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++sr;
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@ -525,7 +548,9 @@ extern "C"
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// shader.setEnvInput(source,stage,glslang::EShClientVulkan,);
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// shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0);
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// shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
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shader.setEnvInput(source,stage,glslang::EShClientVulkan,compile_info->vulkan_version);
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shader.setEnvTarget(glslang::EShTargetSpv, (glslang::EShTargetLanguageVersion)(compile_info->spv_version));
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if (!shader.parse(&Resources,
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110, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
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@ -550,26 +575,34 @@ extern "C"
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glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
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SPVData *spv=new SPVData(spirv);
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{
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ShaderParse sp(spirv.data(),(uint32_t)spirv.size()*sizeof(uint32_t));
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OutputShaderStage(&(spv->input),&sp,sp.GetStageInputs());
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OutputShaderStage(&(spv->output),&sp,sp.GetStageOutputs());
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return(new SPVData(spirv));
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}
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &sp,sp.GetUBO());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &sp,sp.GetSSBO());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &sp,sp.GetSampledImages());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_SAMPLER, &sp,sp.GetSeparateSamplers());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &sp,sp.GetSeparateImages());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &sp,sp.GetStorageImages());
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SPVParseData *ParseSPV(SPVData *spv_data)
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{
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ShaderParse sp(spv_data->spv_data,spv_data->spv_length);
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OutputPushConstant (&(spv->push_constant), &sp,sp.GetPushConstant());
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OutputSubpassInput (&(spv->subpass_input), &sp,sp.GetSubpassInputs());
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}
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SPVParseData *spv=new SPVParseData;
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return(spv);
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OutputShaderAttributes(&(spv->stage_io.input),&sp,sp.GetStageInputs());
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OutputShaderAttributes(&(spv->stage_io.output),&sp,sp.GetStageOutputs());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &sp,sp.GetUBO());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &sp,sp.GetSSBO());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &sp,sp.GetSampledImages());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_SAMPLER, &sp,sp.GetSeparateSamplers());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &sp,sp.GetSeparateImages());
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OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &sp,sp.GetStorageImages());
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OutputPushConstant (&(spv->push_constant), &sp,sp.GetPushConstant());
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OutputSubpassInput (&(spv->subpass_input), &sp,sp.GetSubpassInputs());
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return spv;
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}
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void FreeSPVParse(SPVParseData *spv)
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{
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delete spv;
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}
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SPVData *CompileFromPath(
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@ -639,6 +672,9 @@ extern "C"
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SPVData * (*CompileFromPath)(const uint32_t stage,const char *shader_filename, const CompileInfo *compile_info);
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void (*Free)(SPVData *);
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SPVParseData *(*ParseSPV)(SPVData *spv_data);
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void (*FreeParseSPVData)(SPVParseData *);
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};
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static GLSLCompilerInterface plug_in_interface
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@ -650,7 +686,10 @@ extern "C"
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&GetShaderStageFlagByExtName,
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&Shader2SPV,
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&CompileFromPath,
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&FreeSPVData
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&FreeSPVData,
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&ParseSPV,
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&FreeSPVParse
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};
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#ifdef WIN32
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