633 lines
22 KiB
C++
633 lines
22 KiB
C++
#include<glslang/SPIRV/GlslangToSpv.h>
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#include<glslang/Include/ResourceLimits.h>
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#include"SPIRV-Cross/spirv_common.hpp"
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#include"StandAlone/DirStackFileIncluder.h"
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#include"VKShaderParse.h"
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#include<vector>
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#include<iostream>
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#include<fstream>
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#include<string>
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typedef enum VkShaderStageFlagBits {
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VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
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VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
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VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
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VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
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VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
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VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
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VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
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VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
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VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
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VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
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VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
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VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
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VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
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VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
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VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
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VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
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VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
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VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
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} VkShaderStageFlagBits;
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typedef enum VkDescriptorType {
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VK_DESCRIPTOR_TYPE_SAMPLER = 0,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
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VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
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VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
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VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
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VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
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VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
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VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000165000,
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VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
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} VkDescriptorType;
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constexpr uint32_t VK_DESCRIPTOR_TYPE_COUNT =VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
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-VK_DESCRIPTOR_TYPE_SAMPLER
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+1+2; // One for push_constant, one for subpass_input.
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constexpr uint32_t ResID_PushConstant =VK_DESCRIPTOR_TYPE_COUNT-2;
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constexpr uint32_t ResID_SubpassInput =VK_DESCRIPTOR_TYPE_COUNT-1;
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static TBuiltInResource default_build_in_resource;
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void init_default_build_in_resource()
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{
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default_build_in_resource.maxLights = 32;
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default_build_in_resource.maxClipPlanes = 6;
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default_build_in_resource.maxTextureUnits = 32;
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default_build_in_resource.maxTextureCoords = 32;
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default_build_in_resource.maxVertexAttribs = 64;
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default_build_in_resource.maxVertexUniformComponents = 4096;
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default_build_in_resource.maxVaryingFloats = 64;
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default_build_in_resource.maxVertexTextureImageUnits = 32;
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default_build_in_resource.maxCombinedTextureImageUnits = 80;
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default_build_in_resource.maxTextureImageUnits = 32;
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default_build_in_resource.maxFragmentUniformComponents = 4096;
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default_build_in_resource.maxDrawBuffers = 32;
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default_build_in_resource.maxVertexUniformVectors = 128;
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default_build_in_resource.maxVaryingVectors = 8;
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default_build_in_resource.maxFragmentUniformVectors = 16;
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default_build_in_resource.maxVertexOutputVectors = 16;
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default_build_in_resource.maxFragmentInputVectors = 15;
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default_build_in_resource.minProgramTexelOffset = -8;
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default_build_in_resource.maxProgramTexelOffset = 7;
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default_build_in_resource.maxClipDistances = 8;
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default_build_in_resource.maxComputeWorkGroupCountX = 65535;
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default_build_in_resource.maxComputeWorkGroupCountY = 65535;
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default_build_in_resource.maxComputeWorkGroupCountZ = 65535;
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default_build_in_resource.maxComputeWorkGroupSizeX = 1024;
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default_build_in_resource.maxComputeWorkGroupSizeY = 1024;
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default_build_in_resource.maxComputeWorkGroupSizeZ = 64;
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default_build_in_resource.maxComputeUniformComponents = 1024;
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default_build_in_resource.maxComputeTextureImageUnits = 16;
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default_build_in_resource.maxComputeImageUniforms = 8;
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default_build_in_resource.maxComputeAtomicCounters = 8;
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default_build_in_resource.maxComputeAtomicCounterBuffers = 1;
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default_build_in_resource.maxVaryingComponents = 60;
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default_build_in_resource.maxVertexOutputComponents = 64;
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default_build_in_resource.maxGeometryInputComponents = 64;
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default_build_in_resource.maxGeometryOutputComponents = 128;
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default_build_in_resource.maxFragmentInputComponents = 128;
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default_build_in_resource.maxImageUnits = 8;
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default_build_in_resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
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default_build_in_resource.maxCombinedShaderOutputResources = 8;
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default_build_in_resource.maxImageSamples = 0;
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default_build_in_resource.maxVertexImageUniforms = 0;
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default_build_in_resource.maxTessControlImageUniforms = 0;
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default_build_in_resource.maxTessEvaluationImageUniforms = 0;
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default_build_in_resource.maxGeometryImageUniforms = 0;
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default_build_in_resource.maxFragmentImageUniforms = 8;
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default_build_in_resource.maxCombinedImageUniforms = 8;
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default_build_in_resource.maxGeometryTextureImageUnits = 16;
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default_build_in_resource.maxGeometryOutputVertices = 256;
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default_build_in_resource.maxGeometryTotalOutputComponents = 1024;
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default_build_in_resource.maxGeometryUniformComponents = 1024;
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default_build_in_resource.maxGeometryVaryingComponents = 64;
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default_build_in_resource.maxTessControlInputComponents = 128;
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default_build_in_resource.maxTessControlOutputComponents = 128;
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default_build_in_resource.maxTessControlTextureImageUnits = 16;
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default_build_in_resource.maxTessControlUniformComponents = 1024;
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default_build_in_resource.maxTessControlTotalOutputComponents = 4096;
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default_build_in_resource.maxTessEvaluationInputComponents = 128;
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default_build_in_resource.maxTessEvaluationOutputComponents = 128;
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default_build_in_resource.maxTessEvaluationTextureImageUnits = 16;
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default_build_in_resource.maxTessEvaluationUniformComponents = 1024;
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default_build_in_resource.maxTessPatchComponents = 120;
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default_build_in_resource.maxPatchVertices = 32;
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default_build_in_resource.maxTessGenLevel = 64;
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default_build_in_resource.maxViewports = 16;
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default_build_in_resource.maxVertexAtomicCounters = 0;
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default_build_in_resource.maxTessControlAtomicCounters = 0;
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default_build_in_resource.maxTessEvaluationAtomicCounters = 0;
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default_build_in_resource.maxGeometryAtomicCounters = 0;
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default_build_in_resource.maxFragmentAtomicCounters = 8;
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default_build_in_resource.maxCombinedAtomicCounters = 8;
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default_build_in_resource.maxAtomicCounterBindings = 1;
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default_build_in_resource.maxVertexAtomicCounterBuffers = 0;
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default_build_in_resource.maxTessControlAtomicCounterBuffers = 0;
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default_build_in_resource.maxTessEvaluationAtomicCounterBuffers = 0;
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default_build_in_resource.maxGeometryAtomicCounterBuffers = 0;
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default_build_in_resource.maxFragmentAtomicCounterBuffers = 1;
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default_build_in_resource.maxCombinedAtomicCounterBuffers = 1;
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default_build_in_resource.maxAtomicCounterBufferSize = 16384;
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default_build_in_resource.maxTransformFeedbackBuffers = 4;
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default_build_in_resource.maxTransformFeedbackInterleavedComponents = 64;
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default_build_in_resource.maxCullDistances = 8;
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default_build_in_resource.maxCombinedClipAndCullDistances = 8;
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default_build_in_resource.maxSamples = 4;
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default_build_in_resource.maxMeshOutputVerticesNV = 256;
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default_build_in_resource.maxMeshOutputPrimitivesNV = 512;
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default_build_in_resource.maxMeshWorkGroupSizeX_NV = 32;
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default_build_in_resource.maxMeshWorkGroupSizeY_NV = 1;
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default_build_in_resource.maxMeshWorkGroupSizeZ_NV = 1;
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default_build_in_resource.maxTaskWorkGroupSizeX_NV = 32;
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default_build_in_resource.maxTaskWorkGroupSizeY_NV = 1;
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default_build_in_resource.maxTaskWorkGroupSizeZ_NV = 1;
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default_build_in_resource.maxMeshViewCountNV = 4;
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default_build_in_resource.limits.nonInductiveForLoops = 1;
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default_build_in_resource.limits.whileLoops = 1;
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default_build_in_resource.limits.doWhileLoops = 1;
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default_build_in_resource.limits.generalUniformIndexing = 1;
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default_build_in_resource.limits.generalAttributeMatrixVectorIndexing = 1;
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default_build_in_resource.limits.generalVaryingIndexing = 1;
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default_build_in_resource.limits.generalSamplerIndexing = 1;
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default_build_in_resource.limits.generalVariableIndexing = 1;
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default_build_in_resource.limits.generalConstantMatrixVectorIndexing = 1;
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}
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EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
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{
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switch (shader_type)
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{
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case VK_SHADER_STAGE_VERTEX_BIT:
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return EShLangVertex;
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case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
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return EShLangTessControl;
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case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
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return EShLangTessEvaluation;
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case VK_SHADER_STAGE_GEOMETRY_BIT:
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return EShLangGeometry;
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case VK_SHADER_STAGE_FRAGMENT_BIT:
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return EShLangFragment;
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case VK_SHADER_STAGE_COMPUTE_BIT:
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return EShLangCompute;
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case VK_SHADER_STAGE_TASK_BIT_NV:
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return EShLangTaskNV;
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case VK_SHADER_STAGE_MESH_BIT_NV:
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return EShLangMeshNV;
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default:
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return EShLangVertex;
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}
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}
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extern "C"
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{
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bool InitShaderCompiler()
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{
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init_default_build_in_resource();
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return glslang::InitializeProcess();
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}
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void CloseShaderCompiler()
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{
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glslang::FinalizeProcess();
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}
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enum class ShaderType
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{
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GLSL=0,
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HLSL,
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MAX=0xff
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};//enum class ShaderType
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struct CompileInfo
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{
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ShaderType shader_type = ShaderType::GLSL;
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uint32_t includes_count;
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const char** includes;
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};
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enum class VertexAttribBaseType
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{
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Bool=0,
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Int,
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UInt,
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Float,
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Double,
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MAX=0xff
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};//enum class VertexAttribBaseType
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VertexAttribBaseType FromSPIRType(const spirv_cross::SPIRType::BaseType type)
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{
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if(type==spirv_cross::SPIRType::BaseType::Boolean) return VertexAttribBaseType::Bool;
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if(type==spirv_cross::SPIRType::BaseType::SByte
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||type==spirv_cross::SPIRType::BaseType::Short
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||type==spirv_cross::SPIRType::BaseType::Int
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||type==spirv_cross::SPIRType::BaseType::Int64) return VertexAttribBaseType::Int;
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if(type==spirv_cross::SPIRType::BaseType::UByte
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||type==spirv_cross::SPIRType::BaseType::UShort
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||type==spirv_cross::SPIRType::BaseType::UInt
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||type==spirv_cross::SPIRType::BaseType::UInt64) return VertexAttribBaseType::UInt;
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if(type==spirv_cross::SPIRType::BaseType::Half
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||type==spirv_cross::SPIRType::BaseType::Float) return VertexAttribBaseType::Float;
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if(type==spirv_cross::SPIRType::BaseType::Double) return VertexAttribBaseType::Double;
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return VertexAttribBaseType::MAX;
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}
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struct ShaderStage
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{
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char name[128];
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uint8_t location;
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uint32_t basetype;
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uint32_t vec_size;
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};//
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struct ShaderStageData
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{
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uint32_t count;
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ShaderStage *items;
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};
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struct ShaderResource
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{
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char name[128];
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union
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{
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struct
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{
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uint8_t set;
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uint8_t binding;
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};
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struct
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{
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uint8_t offset;
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uint8_t size;
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};
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struct
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{
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uint8_t input_attachment_index;
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};
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};
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};
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struct ShaderResourceData
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{
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uint32_t count;
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ShaderResource *items;
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};
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struct SPVData
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{
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bool result;
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char *log;
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char *debug_log;
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uint32_t *spv_data;
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uint32_t spv_length;
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uint32_t shader_stage;
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ShaderStageData input,output;
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ShaderResourceData resource[VK_DESCRIPTOR_TYPE_COUNT];
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void Init()
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{
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memset(&input,0,sizeof(ShaderStageData));
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memset(&output,0,sizeof(ShaderStageData));
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memset(&resource,0,sizeof(resource));
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}
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void Clear()
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{
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for(uint32_t i=0;i<VK_DESCRIPTOR_TYPE_COUNT;i++)
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delete[] resource[i].items;
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delete[] input.items;
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delete[] output.items;
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}
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public:
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SPVData(const char *l,const char *dl)
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{
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result=false;
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log=new char[strlen(l)+1];
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strcpy(log,l);
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debug_log=new char[strlen(dl)+1];
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strcpy(debug_log,dl);
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spv_data=nullptr;
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Init();
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}
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SPVData(const char* log) : SPVData(log, log)
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{
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}
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SPVData(const std::vector<uint32_t> &spirv)
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{
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result=true;
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log=nullptr;
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debug_log=nullptr;
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spv_length=(uint32_t)spirv.size();
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spv_data=new uint32_t[spv_length];
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spv_length*=sizeof(uint32_t);
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memcpy(spv_data,spirv.data(),spv_length);
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Init();
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}
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~SPVData()
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{
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Clear();
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delete[] log;
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delete[] debug_log;
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delete[] spv_data;
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}
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};//struct SPVData
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void FreeSPVData(SPVData *spv)
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{
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delete spv;
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}
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void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
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{
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size_t attr_count=stages.size();
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ssd->count=(uint32_t)attr_count;
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if(attr_count<=0)return;
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spirv_cross::SPIRType::BaseType base_type;
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uint8_t vec_size;
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std::string name;
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ssd->items=new ShaderStage[attr_count];
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ShaderStage *ss=ssd->items;
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for(const spirv_cross::Resource &si:stages)
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{
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sp->GetFormat(si,&base_type,&vec_size);
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ss->basetype =(uint8_t)FromSPIRType(base_type);
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ss->vec_size =vec_size;
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ss->location =sp->GetLocation(si);
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strcpy(ss->name,sp->GetName(si).c_str());
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++ss;
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}
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}
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void OutputShaderResource(ShaderResourceData *ssd,ShaderParse *sp,const SPVResVector &res)
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{
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size_t count=res.size();
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if(count<=0)return;
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ssd->count=(uint32_t)count;
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ssd->items=new ShaderResource[count];
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ShaderResource *sr=ssd->items;
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for(const spirv_cross::Resource &obj:res)
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{
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strcpy(sr->name,sp->GetName(obj).c_str());
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sr->set = sp->GetSet(obj);
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sr->binding=sp->GetBinding(obj);
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++sr;
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}
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}
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void OutputPushConstant(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
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if (count <= 0)return;
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ssd->count = (uint32_t)count;
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ssd->items = new ShaderResource[count];
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ShaderResource* sr = ssd->items;
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for (const spirv_cross::Resource& obj : res)
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{
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strcpy(sr->name, sp->GetName(obj).c_str());
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sr->offset = sp->GetOffset(obj);
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sr->size = sp->GetBufferSize(obj);
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++sr;
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}
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}
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void OutputSubpassInput(ShaderResourceData* ssd, ShaderParse* sp, const SPVResVector& res)
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{
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size_t count = res.size();
|
|
|
|
if (count <= 0)return;
|
|
|
|
ssd->count = (uint32_t)count;
|
|
ssd->items = new ShaderResource[count];
|
|
ShaderResource* sr = ssd->items;
|
|
|
|
for (const spirv_cross::Resource& obj : res)
|
|
{
|
|
strcpy(sr->name, sp->GetName(obj).c_str());
|
|
sr->input_attachment_index = sp->GetInputAttachmentIndex(obj);
|
|
sr->binding=sp->GetBinding(obj);
|
|
|
|
++sr;
|
|
}
|
|
}
|
|
|
|
SPVData *Shader2SPV(
|
|
const uint32_t shader_stage,
|
|
const char * shader_source,
|
|
const CompileInfo * compile_info)
|
|
{
|
|
EShLanguage stage = FindLanguage((VkShaderStageFlagBits)shader_stage);
|
|
|
|
glslang::TShader shader(stage);
|
|
glslang::TProgram program;
|
|
DirStackFileIncluder includer;
|
|
|
|
const char *shaderStrings[1];
|
|
TBuiltInResource Resources=default_build_in_resource;
|
|
|
|
// Enable SPIR-V and Vulkan rules when parsing GLSL/HLSL
|
|
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
|
|
|
|
if (compile_info != nullptr)
|
|
{
|
|
if (compile_info->shader_type == ShaderType::HLSL)
|
|
{
|
|
messages = (EShMessages)(EShMsgReadHlsl | EShMsgSpvRules | EShMsgVulkanRules);
|
|
|
|
// HLSL Request!
|
|
shader.setEntryPoint("main");
|
|
}
|
|
|
|
for (uint32_t i = 0; i < compile_info->includes_count; i++)
|
|
{
|
|
includer.pushExternalLocalDirectory(compile_info->includes[i]);
|
|
}
|
|
}
|
|
|
|
shaderStrings[0] = shader_source;
|
|
shader.setStrings(shaderStrings, 1);
|
|
|
|
if (!shader.parse(&Resources, 100, false, messages, includer))
|
|
return(new SPVData(shader.getInfoLog(),shader.getInfoDebugLog()));
|
|
|
|
program.addShader(&shader);
|
|
|
|
//
|
|
// Program-level processing...
|
|
//
|
|
|
|
if (!program.link(messages))
|
|
{
|
|
fflush(stdout);
|
|
return(new SPVData(shader.getInfoLog(),shader.getInfoDebugLog()));
|
|
}
|
|
|
|
std::vector<uint32_t> spirv;
|
|
|
|
glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
|
|
|
|
SPVData *spv=new SPVData(spirv);
|
|
|
|
spv->shader_stage = shader_stage;
|
|
|
|
{
|
|
ShaderParse sp(spirv.data(),(uint32_t)spirv.size()*sizeof(uint32_t));
|
|
|
|
OutputShaderStage(&(spv->input),&sp,sp.GetStageInputs());
|
|
OutputShaderStage(&(spv->output),&sp,sp.GetStageOutputs());
|
|
|
|
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &sp,sp.GetUBO());
|
|
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &sp,sp.GetSSBO());
|
|
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &sp,sp.GetImageSampler());
|
|
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_SAMPLER, &sp,sp.GetSampler());
|
|
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &sp,sp.GetImage());
|
|
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &sp,sp.GetImage2D());
|
|
|
|
OutputPushConstant (spv->resource+ResID_PushConstant, &sp,sp.GetPushConstant());
|
|
OutputSubpassInput (spv->resource+ResID_SubpassInput, &sp,sp.GetSubpassInputs());
|
|
}
|
|
|
|
return(spv);
|
|
}
|
|
|
|
SPVData *CompileFromPath(
|
|
const uint32_t shader_stage,
|
|
const char * shader_path,
|
|
const CompileInfo * compile_info)
|
|
{
|
|
std::ifstream is(shader_path, std::ios::binary | std::ios::ate); // std::ios::binary is REQUEST!
|
|
SPVData *data;
|
|
|
|
if (is.is_open())
|
|
{
|
|
size_t size = is.tellg();
|
|
if (size == -1)
|
|
return new SPVData("Error: std::istream::tellg return -1!");
|
|
|
|
is.seekg(0, std::ios::beg);
|
|
char* shaderCode = new char[size + 1];
|
|
is.read(shaderCode, size);
|
|
is.close();
|
|
|
|
shaderCode[size] = 0; // End of char* string.
|
|
|
|
data = Shader2SPV(shader_stage, shaderCode, compile_info);
|
|
|
|
delete[] shaderCode;
|
|
|
|
return data;
|
|
}
|
|
else return new SPVData(("Error: Could not open shader file \"" + std::string(shader_path) + "\"!").data());
|
|
}
|
|
|
|
uint32_t GetShaderStageFlagByExtName(const char *ext_name)
|
|
{
|
|
if (_stricmp(ext_name,"vert") == 0)return VK_SHADER_STAGE_VERTEX_BIT; else
|
|
if (_stricmp(ext_name,"tesc") == 0)return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; else
|
|
if (_stricmp(ext_name,"tese") == 0)return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; else
|
|
if (_stricmp(ext_name,"geom") == 0)return VK_SHADER_STAGE_GEOMETRY_BIT; else
|
|
if (_stricmp(ext_name,"frag") == 0)return VK_SHADER_STAGE_FRAGMENT_BIT; else
|
|
if (_stricmp(ext_name,"comp") == 0)return VK_SHADER_STAGE_COMPUTE_BIT; else
|
|
if (_stricmp(ext_name,"task") == 0)return VK_SHADER_STAGE_TASK_BIT_NV; else
|
|
if (_stricmp(ext_name,"mesh") == 0)return VK_SHADER_STAGE_MESH_BIT_NV; else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
struct GLSLCompilerInterface
|
|
{
|
|
bool (*Init)();
|
|
void (*Close)();
|
|
|
|
uint32_t (*GetType)(const char *ext_name);
|
|
SPVData * (*Compile)(const uint32_t stage,const char *source, const CompileInfo *compile_info);
|
|
SPVData * (*CompileFromPath)(const uint32_t stage,const char *path, const CompileInfo *compile_info);
|
|
|
|
void (*Free)(SPVData *);
|
|
};
|
|
|
|
static GLSLCompilerInterface plug_in_interface
|
|
{
|
|
&InitShaderCompiler,
|
|
&CloseShaderCompiler,
|
|
&GetShaderStageFlagByExtName,
|
|
&Shader2SPV,
|
|
&CompileFromPath,
|
|
&FreeSPVData
|
|
};
|
|
|
|
#ifdef WIN32
|
|
#define EXPORT_FUNC __declspec(dllexport)
|
|
#else
|
|
#define EXPORT_FUNC
|
|
#endif
|
|
|
|
EXPORT_FUNC GLSLCompilerInterface *GetInterface()
|
|
{
|
|
return &plug_in_interface;
|
|
}
|
|
}//extern "C"
|