14 lines
188 B
GLSL
14 lines
188 B
GLSL
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#version 450 core
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layout(location=0) out vec4 FragColor;
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layout(binding=1) uniform ColorMaterial
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{
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vec4 color;
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} color_material;
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void main()
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{
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FragColor=color_material.color;
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}
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