19 lines
368 B
GLSL
19 lines
368 B
GLSL
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#version 450 core
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layout(binding = 2) uniform sampler2D tex;
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layout(location = 0) in vec2 FragmentTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(binding = 1) uniform ColorMaterial
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{
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vec4 color;
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} color_material;
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void main()
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{
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float lum=texture(tex,FragmentTexCoord).r;
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FragColor=vec4(color_material.color.rgb*lum,color_material.color.a);
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}
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