2020-09-05 18:56:01 +08:00
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uniform WorldMatrix // hgl/math/Math.h
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2020-04-07 19:00:37 +08:00
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{
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mat4 ortho;
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mat4 projection;
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mat4 inverse_projection;
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mat4 modelview;
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mat4 inverse_modelview;
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mat4 mvp;
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mat4 inverse_mvp;
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vec4 view_pos;
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2020-06-16 18:43:22 +08:00
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vec2 canvas_resolution;
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vec2 viewport_resolution;
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2020-05-28 22:07:07 +08:00
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} world;
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