RuntimeData/shader/VertexColor.frag

10 lines
153 B
GLSL
Raw Permalink Normal View History

#version 450 core
2020-04-07 19:00:37 +08:00
layout(location = 0) in vec4 FragmentColor;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=FragmentColor;
}