RuntimeData/shader/test.geom

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2020-04-07 19:00:37 +08:00
#version 450 core
layout(binding = 0) uniform WorldMatrix
{
mat4 two_dim;
mat4 projection;
mat4 modelview;
mat4 mvp;
mat3 normal;
} world;
void main()
{
gl_Position=vec4(1.0)*world.mvp;
}