10 lines
150 B
GLSL
10 lines
150 B
GLSL
|
#version 450 core
|
||
|
|
||
|
layout(location = 0) in vec4 FragmentColor;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor=FragmentColor;
|
||
|
}
|