RuntimeData/shader/ToneMap/HejlRichard.glsl

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2020-05-22 19:59:34 +08:00
// Hejl Richard tone map
// see: http://filmicworlds.com/blog/filmic-tonemapping-operators/
vec3 ToneMapping(vec3 color)
{
color = max(vec3(0.0), color - vec3(0.004));
return (color*(6.2*color+.5))/(color*(6.2*color+1.7)+0.06);
}