RuntimeData/shader/VertexNormal.frag

10 lines
152 B
GLSL
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2020-04-07 19:00:37 +08:00
#version 450 core
layout(location = 0) in vec4 FragmentNormal;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=FragmentNormal;
}