2020-05-22 19:59:34 +08:00
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#version 460 core
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/**
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* Copyright (c) 2018-2020 www.hyzgame.com
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*
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* Create by ShaderMaker
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*/
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2020-09-05 18:56:01 +08:00
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layout(location = 0) in vec2 Position;
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2020-05-22 19:59:34 +08:00
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layout(location = 0) out vec2 vs_out_position;
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void main()
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{
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2020-09-05 18:56:01 +08:00
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gl_Position=vec4(Position,0.0,1.0);
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2020-05-22 19:59:34 +08:00
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2020-09-05 18:56:01 +08:00
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vs_out_position=(Position+1.0)/2.0;
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2020-05-22 19:59:34 +08:00
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}
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