2020-04-07 19:00:37 +08:00
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#version 450 core
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2020-09-05 18:56:01 +08:00
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layout(location = 0) in vec2 Position;
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2020-04-07 19:00:37 +08:00
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layout(location = 0) out vec2 FragmentPosition;
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void main()
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{
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2020-09-05 18:56:01 +08:00
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gl_Position=vec4(Position,0.0,1.0);
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2020-04-07 19:00:37 +08:00
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2020-09-05 18:56:01 +08:00
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FragmentPosition=(Position+1.0)/2.0;
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2020-04-07 19:00:37 +08:00
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}
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