2020-06-16 18:43:22 +08:00
|
|
|
|
#version 450 core
|
2020-04-07 19:00:37 +08:00
|
|
|
|
|
|
|
|
|
layout(binding=1) uniform WorldMatrix // hgl/math/Math.h
|
|
|
|
|
{
|
|
|
|
|
mat4 ortho;
|
|
|
|
|
|
|
|
|
|
mat4 projection;
|
|
|
|
|
mat4 inverse_projection;
|
|
|
|
|
|
|
|
|
|
mat4 modelview;
|
|
|
|
|
mat4 inverse_modelview;
|
2020-06-16 18:43:22 +08:00
|
|
|
|
mat3 normal;
|
2020-04-07 19:00:37 +08:00
|
|
|
|
|
|
|
|
|
mat4 mvp;
|
|
|
|
|
mat4 inverse_mvp;
|
|
|
|
|
|
|
|
|
|
vec4 view_pos;
|
2020-06-11 19:21:54 +08:00
|
|
|
|
vec2 canvas_resolution;
|
|
|
|
|
vec2 viewport_resolution;
|
2020-04-07 19:00:37 +08:00
|
|
|
|
}fragment_world;
|
|
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
|
|
|
|
|
|
void main()
|
|
|
|
|
{
|
2020-06-11 19:21:54 +08:00
|
|
|
|
FragColor=vec4(gl_FragCoord.xy/fragment_world.viewport_resolution,0,1);
|
2020-04-07 19:00:37 +08:00
|
|
|
|
}
|