WorldMatrix.glsl 删除normal行

This commit is contained in:
hyzboy 2020-08-04 21:47:37 +08:00
parent 89ec7b4966
commit 134fa86c09

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@ -1,4 +1,4 @@
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
{
mat4 ortho;
@ -7,7 +7,6 @@
mat4 modelview;
mat4 inverse_modelview;
mat3 normal;
mat4 mvp;
mat4 inverse_mvp;