WorldMatrix.glsl 删除normal行
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layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
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layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
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{
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{
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mat4 ortho;
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mat4 ortho;
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@ -7,7 +7,6 @@
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mat4 modelview;
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mat4 modelview;
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mat4 inverse_modelview;
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mat4 inverse_modelview;
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mat3 normal;
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mat4 mvp;
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mat4 mvp;
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mat4 inverse_mvp;
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mat4 inverse_mvp;
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