diff --git a/shader/ToneMap/PBRNetral.glsl b/shader/ToneMap/PBRNetral.glsl new file mode 100644 index 0000000..1235a55 --- /dev/null +++ b/shader/ToneMap/PBRNetral.glsl @@ -0,0 +1,19 @@ +vec3 ToneMapping(vec3 color) +{ + const float startCompression = 0.8 - 0.04; + const float desaturation = 0.15; + + float x = min(color.r, min(color.g, color.b)); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + + float peak = max(color.r, max(color.g, color.b)); + if (peak < startCompression) return color; + + const float d = 1. - startCompression; + float newPeak = 1. - d * d / (peak + d - startCompression); + color *= newPeak / peak; + + float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.); + return mix(color, newPeak * vec3(1, 1, 1), g); +}