diff --git a/shader/FragCoord.frag b/shader/FragCoord.frag index c007be2..ad1591c 100644 --- a/shader/FragCoord.frag +++ b/shader/FragCoord.frag @@ -14,12 +14,13 @@ layout(binding=1) uniform WorldMatrix // hgl/math/Math.h mat4 inverse_mvp; vec4 view_pos; - vec2 resolution; + vec2 canvas_resolution; + vec2 viewport_resolution; }fragment_world; layout(location = 0) out vec4 FragColor; void main() { - FragColor=vec4(gl_FragCoord.xy/fragment_world.resolution,0,1); + FragColor=vec4(gl_FragCoord.xy/fragment_world.viewport_resolution,0,1); }