update to new WorldMatrix

This commit is contained in:
hyzboy 2020-06-11 19:21:54 +08:00
parent a975443103
commit 31bfc6df93

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@ -14,12 +14,13 @@ layout(binding=1) uniform WorldMatrix // hgl/math/Math.h
mat4 inverse_mvp; mat4 inverse_mvp;
vec4 view_pos; vec4 view_pos;
vec2 resolution; vec2 canvas_resolution;
vec2 viewport_resolution;
}fragment_world; }fragment_world;
layout(location = 0) out vec4 FragColor; layout(location = 0) out vec4 FragColor;
void main() void main()
{ {
FragColor=vec4(gl_FragCoord.xy/fragment_world.resolution,0,1); FragColor=vec4(gl_FragCoord.xy/fragment_world.viewport_resolution,0,1);
} }