delete std430,row_major
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@ -1,4 +1,4 @@
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layout(std430,binding = 0,row_major) uniform WorldMatrix // hgl/math/Math.h
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layout(binding = 0) uniform WorldMatrix // hgl/math/Math.h
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{
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mat4 ortho;
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@ -1,4 +1,7 @@
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layout(std430,push_constant,row_major) uniform Consts {
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layout(push_constant) uniform Consts
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{
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mat4 local_to_world;
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mat3 normal;
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vec3 object_position;
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vec3 object_size;
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} pc;
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