diff --git a/shader/OnlyPosition3D.vert b/shader/OnlyPosition3D.vert index e38c1a4..e5e269b 100644 --- a/shader/OnlyPosition3D.vert +++ b/shader/OnlyPosition3D.vert @@ -11,7 +11,6 @@ layout(binding=0) uniform WorldMatrix // hgl/math/Math.h mat4 modelview; mat4 inverse_modelview; - mat3 normal; mat4 mvp; mat4 inverse_mvp;