diff --git a/shader/brdf.glsl b/shader/PBR/brdf.glsl similarity index 100% rename from shader/brdf.glsl rename to shader/PBR/brdf.glsl diff --git a/shader/push_constant_3d.glsl b/shader/UBO/PushConstant3D.glsl similarity index 100% rename from shader/push_constant_3d.glsl rename to shader/UBO/PushConstant3D.glsl diff --git a/shader/WorldMatrix.ubo b/shader/UBO/WorldMatrix.glsl similarity index 96% rename from shader/WorldMatrix.ubo rename to shader/UBO/WorldMatrix.glsl index b986c85..0335cf8 100644 --- a/shader/WorldMatrix.ubo +++ b/shader/UBO/WorldMatrix.glsl @@ -13,4 +13,4 @@ layout(binding=0) uniform WorldMatrix // hgl/math/Math.h vec4 view_pos; vec2 resolution; -} world; +} world; diff --git a/shader/UBO_WorldMatrix.glsl b/shader/UBO_WorldMatrix.glsl deleted file mode 100644 index 6336904..0000000 --- a/shader/UBO_WorldMatrix.glsl +++ /dev/null @@ -1,15 +0,0 @@ -layout(binding = 0) uniform WorldMatrix // hgl/math/Math.h -{ - mat4 ortho; - - mat4 projection; - mat4 inverse_projection; - - mat4 modelview; - mat4 inverse_modelview; - - mat4 mvp; - mat4 inverse_mvp; - - vec4 view_pos; -} world;