整理shader文件排列
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@ -13,4 +13,4 @@ layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
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vec4 view_pos;
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vec4 view_pos;
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vec2 resolution;
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vec2 resolution;
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} world;
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} world;
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@ -1,15 +0,0 @@
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layout(binding = 0) uniform WorldMatrix // hgl/math/Math.h
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{
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mat4 ortho;
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mat4 projection;
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mat4 inverse_projection;
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mat4 modelview;
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mat4 inverse_modelview;
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mat4 mvp;
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mat4 inverse_mvp;
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vec4 view_pos;
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} world;
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