|
9f031f98a6
|
updated material
|
2021-06-22 21:32:57 +08:00 |
|
|
179d904193
|
new Texture2D.material
|
2021-06-21 20:48:40 +08:00 |
|
|
27da09e0b6
|
updated Texture2D.material
|
2021-06-19 21:02:43 +08:00 |
|
|
897770ef1d
|
updated FragColor.material
|
2021-06-19 20:53:41 +08:00 |
|
|
6ef48a1250
|
new VertexColor2D.material
|
2021-06-16 20:29:13 +08:00 |
|
|
e4745bfcae
|
updated Texture2D.material
|
2021-05-28 21:23:53 +08:00 |
|
|
2bd1956748
|
update PureColor2D and VertexColor3D.
|
2021-05-25 11:47:33 +08:00 |
|
|
45e1523727
|
added test resource.
|
2021-05-11 20:49:49 +08:00 |
|
|
bab8e14717
|
add Line2D material and alpha2d pipeline
|
2020-09-30 14:15:04 +08:00 |
|
|
dd74b5a9b1
|
new Material files. use row major matrix
|
2020-09-28 16:52:18 +08:00 |
|
|
25fc972771
|
add LumTextureRect2D.material
|
2020-09-28 11:14:37 +08:00 |
|
|
79811a8165
|
add TextureRect2D.material
|
2020-09-27 22:29:03 +08:00 |
|
|
720c695a76
|
add PureColor2D and VertexColor3D material files.
|
2020-09-21 20:27:17 +08:00 |
|
|
8bcb5c9e78
|
add material files.
|
2020-09-21 17:16:57 +08:00 |
|
|
a161e57f58
|
add Texture2D.material
|
2020-09-21 13:24:45 +08:00 |
|
|
eb97e15ef8
|
add FragColor.material
|
2020-09-21 12:36:04 +08:00 |
|
|
2d7cfd18ea
|
add VertexColor2D.material
|
2020-09-20 03:55:05 +08:00 |
|
|
9097b01d40
|
add solid2d.xml pipeline
|
2020-09-20 03:54:08 +08:00 |
|
|
73d977cdba
|
add .gitignore
|
2020-09-19 18:35:11 +08:00 |
|
|
330af46341
|
add pipeline files.
|
2020-09-18 22:37:30 +08:00 |
|
|
6e4f4a9329
|
add material subfolder.
|
2020-09-17 21:43:36 +08:00 |
|
|
7f2ffa2e7c
|
所有vertex shader传入数据Vertex改名为Position
|
2020-09-05 18:56:01 +08:00 |
|
|
134fa86c09
|
WorldMatrix.glsl 删除normal行
|
2020-08-04 21:47:37 +08:00 |
|
|
89ec7b4966
|
add test text files.
|
2020-08-04 18:25:08 +08:00 |
|
|
f8af997de7
|
add FlatLumTexture.frag/FlatAlphaTexture.frag
|
2020-08-04 02:22:35 +08:00 |
|
|
8e31af94c8
|
add 道德经.txt
|
2020-07-31 18:01:16 +08:00 |
|
|
c6eafccb4e
|
delete normal matrix, it's not use.
|
2020-07-20 19:16:23 +08:00 |
|
|
394fe76188
|
add HexGrid.frag
|
2020-07-15 19:28:31 +08:00 |
|
|
6922b3ef32
|
add EndlessGrid.frag
|
2020-07-15 19:18:28 +08:00 |
|
|
7e98126419
|
add BackgroundGrid.frag
|
2020-07-15 18:45:20 +08:00 |
|
|
3c8d4ba212
|
update XorColor.frag
|
2020-07-14 19:58:53 +08:00 |
|
|
c7fb068ae5
|
add XorColor.frag
|
2020-07-14 19:51:15 +08:00 |
|
|
9ce56221ff
|
update DrawRect2D shaders
|
2020-07-08 15:43:51 +08:00 |
|
|
09f5818143
|
1.add DrawRect2D.vert/.geom shaders
2.add AlphaMask.frag shader
|
2020-06-24 02:00:40 +08:00 |
|
|
d672a741d5
|
remove ".Tex2D" in list.txt
|
2020-06-22 21:50:05 +08:00 |
|
|
cd50f4b674
|
add list.txt of the freepik icons
|
2020-06-22 21:49:09 +08:00 |
|
|
73e95c1f71
|
add freepik icons
|
2020-06-22 21:42:49 +08:00 |
|
|
4daa976954
|
add pbr light shader
|
2020-06-20 16:18:48 +08:00 |
|
|
1c75bad0e6
|
增加象素方向光照
|
2020-06-20 15:25:16 +08:00 |
|
|
519871e43c
|
add .gitignore
|
2020-06-16 21:30:08 +08:00 |
|
|
c761eea77a
|
修正光照计算bug
|
2020-06-16 20:11:35 +08:00 |
|
|
69343b3bc6
|
增加LightPosition3D.vert计算顶点方向光,配合SceneTree范例
|
2020-06-16 18:43:22 +08:00 |
|
|
0249968785
|
1.shader中的WorldMatrix增加viewport resolution数据
2.Push constant中只保留local to world数据
|
2020-06-12 15:54:36 +08:00 |
|
|
31bfc6df93
|
update to new WorldMatrix
|
2020-06-11 19:21:54 +08:00 |
|
|
a975443103
|
1.add heightmap.png
2.convert noise32.tga to RGB format
|
2020-06-11 16:59:46 +08:00 |
|
|
56163e6bde
|
add .gitignore
|
2020-06-10 22:09:37 +08:00 |
|
|
c8c306e5a7
|
delete old .bat/.sh
|
2020-06-10 17:07:05 +08:00 |
|
|
ee094e2efb
|
增加忽略spv文件的git配置
|
2020-06-06 16:43:58 +08:00 |
|
|
e90404ab35
|
分类shader
|
2020-05-28 23:19:05 +08:00 |
|
|
d841ded4e9
|
整理shader文件排列
|
2020-05-28 22:07:07 +08:00 |
|