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f8af997de7
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add FlatLumTexture.frag/FlatAlphaTexture.frag
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2020-08-04 02:22:35 +08:00 |
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8e31af94c8
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add 道德经.txt
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2020-07-31 18:01:16 +08:00 |
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c6eafccb4e
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delete normal matrix, it's not use.
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2020-07-20 19:16:23 +08:00 |
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394fe76188
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add HexGrid.frag
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2020-07-15 19:28:31 +08:00 |
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6922b3ef32
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add EndlessGrid.frag
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2020-07-15 19:18:28 +08:00 |
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7e98126419
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add BackgroundGrid.frag
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2020-07-15 18:45:20 +08:00 |
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3c8d4ba212
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update XorColor.frag
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2020-07-14 19:58:53 +08:00 |
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c7fb068ae5
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add XorColor.frag
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2020-07-14 19:51:15 +08:00 |
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9ce56221ff
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update DrawRect2D shaders
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2020-07-08 15:43:51 +08:00 |
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09f5818143
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1.add DrawRect2D.vert/.geom shaders
2.add AlphaMask.frag shader
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2020-06-24 02:00:40 +08:00 |
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d672a741d5
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remove ".Tex2D" in list.txt
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2020-06-22 21:50:05 +08:00 |
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cd50f4b674
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add list.txt of the freepik icons
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2020-06-22 21:49:09 +08:00 |
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73e95c1f71
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add freepik icons
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2020-06-22 21:42:49 +08:00 |
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4daa976954
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add pbr light shader
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2020-06-20 16:18:48 +08:00 |
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1c75bad0e6
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增加象素方向光照
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2020-06-20 15:25:16 +08:00 |
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519871e43c
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add .gitignore
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2020-06-16 21:30:08 +08:00 |
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c761eea77a
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修正光照计算bug
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2020-06-16 20:11:35 +08:00 |
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69343b3bc6
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增加LightPosition3D.vert计算顶点方向光,配合SceneTree范例
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2020-06-16 18:43:22 +08:00 |
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0249968785
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1.shader中的WorldMatrix增加viewport resolution数据
2.Push constant中只保留local to world数据
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2020-06-12 15:54:36 +08:00 |
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31bfc6df93
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update to new WorldMatrix
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2020-06-11 19:21:54 +08:00 |
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a975443103
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1.add heightmap.png
2.convert noise32.tga to RGB format
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2020-06-11 16:59:46 +08:00 |
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56163e6bde
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add .gitignore
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2020-06-10 22:09:37 +08:00 |
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c8c306e5a7
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delete old .bat/.sh
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2020-06-10 17:07:05 +08:00 |
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ee094e2efb
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增加忽略spv文件的git配置
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2020-06-06 16:43:58 +08:00 |
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e90404ab35
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分类shader
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2020-05-28 23:19:05 +08:00 |
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d841ded4e9
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整理shader文件排列
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2020-05-28 22:07:07 +08:00 |
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23685cd868
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add tonemapping shaders
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2020-05-22 19:59:34 +08:00 |
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eb0b29275e
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add resource "DamagedHelmet"
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2020-05-19 19:00:01 +08:00 |
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504cc3d86f
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delete std430,row_major
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2020-04-08 20:51:01 +08:00 |
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956dbfb74c
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add header_comment.glsl
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2020-04-08 16:11:16 +08:00 |
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09b18aae49
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first commit
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2020-04-07 19:00:37 +08:00 |
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