#version 460 core /** * Copyright (c) 2018-2020 www.hyzgame.com * * Create by ShaderMaker */ layout(location = 0) in vec2 Position; layout(location = 0) out vec2 vs_out_position; void main() { gl_Position=vec4(Position,0.0,1.0); vs_out_position=(Position+1.0)/2.0; }