vec3 ToneMapping(vec3 color) { float white = 2.; float luma = dot(color, vec3(0.2126, 0.7152, 0.0722)); float toneMappedLuma = luma * (1. + luma / (white*white)) / (1. + luma); color *= toneMappedLuma / luma; return linearTosRGB(color); }