RuntimeData/shader/gbuffer_composition.vert

13 lines
206 B
GLSL

#version 450 core
layout(location = 0) in vec2 Position;
layout(location = 0) out vec2 FragmentPosition;
void main()
{
gl_Position=vec4(Position,0.0,1.0);
FragmentPosition=(Position+1.0)/2.0;
}