19 lines
372 B
GLSL
19 lines
372 B
GLSL
#version 450 core
|
|
|
|
layout(binding = 2) uniform sampler2D tex;
|
|
|
|
layout(location = 0) in vec2 FragmentTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(binding = 1) uniform ColorMaterial
|
|
{
|
|
vec4 color;
|
|
} color_material;
|
|
|
|
void main()
|
|
{
|
|
float alpha=texture(tex,FragmentTexCoord).r;
|
|
|
|
FragColor=vec4(color_material.color.rgb,color_material.color.a*alpha);
|
|
}
|