RuntimeData/shader/FlatTexture.frag
2020-04-07 19:00:37 +08:00

12 lines
213 B
GLSL

#version 450 core
layout(binding = 2) uniform sampler2D tex;
layout(location = 0) in vec2 FragmentTexCoord;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=texture(tex,FragmentTexCoord);
}