23 lines
389 B
GLSL
23 lines
389 B
GLSL
#version 450 core
|
|
|
|
layout(location = 0) in vec2 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
|
|
layout(binding = 0) uniform WorldMatrix
|
|
{
|
|
mat4 ortho;
|
|
mat4 projection;
|
|
mat4 modelview;
|
|
mat4 mvp;
|
|
vec4 view_pos;
|
|
} world;
|
|
|
|
layout(location = 0) out vec2 FragmentTexCoord;
|
|
|
|
void main()
|
|
{
|
|
FragmentTexCoord=TexCoord;
|
|
|
|
gl_Position=vec4(Position,0.0,1.0)*world.ortho;
|
|
}
|