RuntimeData/shader/cnp.gbuffer
2020-04-07 19:00:37 +08:00

24 lines
441 B
Plaintext

[attribute]
vec3 BaseColor;
vec3 Normal;
vec3 Position;
[gbuffer]
vec3 gb_color;
vec3 gb_normal;
vec3 gb_position;
[attribute_to_gbuffer]
gb_color=BaseColor;
gb_normal=Normal;
gb_position=Position;
[gbuffer_to_attribute]
BaseColor =texture(gb_color, FragmentPosition);
Normal =texture(gb_normal, FragmentPosition);
Position =texture(gb_position, FragmentPosition);