RuntimeData/shader/full_screen_rectangle.vert.glsl
2020-05-22 19:59:34 +08:00

13 lines
200 B
GLSL

#version 450 core
layout(location = 0) in vec2 Vertex;
layout(location = 0) out vec2 FragmentPosition;
void main()
{
gl_Position=vec4(Vertex,0.0,1.0);
FragmentPosition=(Vertex+1.0)/2.0;
}