RuntimeData/shader/AlphaMask.frag
2020-06-24 02:00:40 +08:00

17 lines
286 B
GLSL

#version 450 core
layout(binding = 2) uniform sampler2D tex;
layout(location = 0) in vec2 FragmentTexCoord;
layout(location = 0) out vec4 FragColor;
void main()
{
vec4 color=texture(tex,FragmentTexCoord);
if(color.a<0.3)
discard;
FragColor=vec4(color.rgb,1);
}