RuntimeData/shader/FlatColor.frag
2020-04-07 19:00:37 +08:00

14 lines
188 B
GLSL

#version 450 core
layout(location=0) out vec4 FragColor;
layout(binding=1) uniform ColorMaterial
{
vec4 color;
} color_material;
void main()
{
FragColor=color_material.color;
}