RuntimeData/shader/VertexNormal.frag
2020-04-07 19:00:37 +08:00

10 lines
152 B
GLSL

#version 450 core
layout(location = 0) in vec4 FragmentNormal;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=FragmentNormal;
}