17 lines
286 B
GLSL
17 lines
286 B
GLSL
#version 450 core
|
|
|
|
layout(binding = 2) uniform sampler2D tex;
|
|
|
|
layout(location = 0) in vec2 FragmentTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 color=texture(tex,FragmentTexCoord);
|
|
|
|
if(color.a<0.3)
|
|
discard;
|
|
|
|
FragColor=vec4(color.rgb,1);
|
|
}
|