RuntimeData/shader/r_composition.vert

18 lines
283 B
GLSL

#version 460 core
/**
* Copyright (c) 2018-2020 www.hyzgame.com
*
* Create by ShaderMaker
*/
layout(location = 0) in vec2 Position;
layout(location = 0) out vec2 vs_out_position;
void main()
{
gl_Position=vec4(Position,0.0,1.0);
vs_out_position=(Position+1.0)/2.0;
}