110 lines
3.8 KiB
C
Raw Permalink Normal View History

2020-07-29 22:12:44 +08:00
////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#include <cstdint>
struct rgba_surface
{
uint8_t* ptr;
int32_t width;
int32_t height;
int32_t stride;
};
struct bc7_enc_settings
{
bool mode_selection[4];
int refineIterations[8];
bool skip_mode2;
int fastSkipTreshold_mode1;
int fastSkipTreshold_mode3;
int fastSkipTreshold_mode7;
int mode45_channel0;
int refineIterations_channel;
int channels;
};
struct bc6h_enc_settings
{
bool slow_mode;
bool fast_mode;
int refineIterations_1p;
int refineIterations_2p;
int fastSkipTreshold;
};
struct etc_enc_settings
{
int fastSkipTreshold;
};
struct astc_enc_settings
{
int block_width;
int block_height;
int fastSkipTreshold;
int refineIterations;
};
// profiles for RGB data (alpha channel will be ignored)
extern "C" void GetProfile_ultrafast(bc7_enc_settings* settings);
extern "C" void GetProfile_veryfast(bc7_enc_settings* settings);
extern "C" void GetProfile_fast(bc7_enc_settings* settings);
extern "C" void GetProfile_basic(bc7_enc_settings* settings);
extern "C" void GetProfile_slow(bc7_enc_settings* settings);
// profiles for RGBA inputs
extern "C" void GetProfile_alpha_ultrafast(bc7_enc_settings* settings);
extern "C" void GetProfile_alpha_veryfast(bc7_enc_settings* settings);
extern "C" void GetProfile_alpha_fast(bc7_enc_settings* settings);
extern "C" void GetProfile_alpha_basic(bc7_enc_settings* settings);
extern "C" void GetProfile_alpha_slow(bc7_enc_settings* settings);
// profiles for BC6H (RGB HDR)
extern "C" void GetProfile_bc6h_veryfast(bc6h_enc_settings* settings);
extern "C" void GetProfile_bc6h_fast(bc6h_enc_settings* settings);
extern "C" void GetProfile_bc6h_basic(bc6h_enc_settings* settings);
extern "C" void GetProfile_bc6h_slow(bc6h_enc_settings* settings);
extern "C" void GetProfile_bc6h_veryslow(bc6h_enc_settings* settings);
// profiles for ETC
extern "C" void GetProfile_etc_slow(etc_enc_settings* settings);
// profiles for ASTC
extern "C" void GetProfile_astc_fast(astc_enc_settings* settings, int block_width, int block_height);
/*
Notes:
- input width and height need to be a multiple of block size
- LDR input is 32 bit/pixel (sRGB), HDR is 64 bit/pixel (half float)
- dst buffer must be allocated with enough space for the compressed texture:
4 bytes/block for BC1/ETC1, 8 bytes/block for BC3/BC6H/BC7/ASTC
the blocks are stored in raster scan order (natural CPU texture layout)
- you can use GetProfile_* functions to select various speed/quality tradeoffs.
- the RGB profiles are slightly faster as they ignore the alpha channel
*/
extern "C" void CompressBlocksBC1(const rgba_surface* src, uint8_t* dst);
extern "C" void CompressBlocksBC3(const rgba_surface* src, uint8_t* dst);
extern "C" void CompressBlocksBC6H(const rgba_surface* src, uint8_t* dst, bc6h_enc_settings* settings);
extern "C" void CompressBlocksBC7(const rgba_surface* src, uint8_t* dst, bc7_enc_settings* settings);
extern "C" void CompressBlocksETC1(const rgba_surface* src, uint8_t* dst, etc_enc_settings* settings);
extern "C" void CompressBlocksASTC(const rgba_surface* src, uint8_t* dst, astc_enc_settings* settings);