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//=====================================================================
// Copyright 2006-2018 (c), Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//=====================================================================
#ifndef _JML_VEC3_H_
#define _JML_VEC3_H_
namespace JML {
/// \brief A template class for two-component vectors.
/**
The template argument must be a numeric type
*/
template<class T>
class Vec3 {
public:
T x;
T y;
T z;
// *****************************************
// Constructors
// *****************************************
/// Default constructor
Vec3() : x((T)0), y((T)0), z((T)0) {};
/// Value constructor
Vec3(const T& vx, const T& vy, const T& vz) : x(vx), y(vy), z(vz) {};
/// Copy constructor
Vec3(const Vec3<T>& val) : x(val.x), y(val.y), z(val.z) {};
/// Single value constructor. Sets all components to the given value
Vec3(const T& v) : x(v), y(v), z(v) {};
/// Array constructor. Assumes a 3-component array
Vec3(const T* v) : x(v[0]), y(v[1]), z(v[2]) {};
// *****************************************
// Conversions/Assignment/Indexing
// *****************************************
/// cast to T*
operator const T* () const {
return (const T*)this;
};
/// cast to T*
operator T* () {
return (T*)this;
};
/// Assignment
const Vec3<T>& operator=(const Vec3<T>& rhs) {
x = rhs.x;
y = rhs.y;
z = rhs.z;
return *this;
};
// *****************************************
// Comparison
// *****************************************
/// Equality comparison
bool operator==(const Vec3<T>& rhs) const {
return (x == rhs.x && y == rhs.y && z == rhs.z);
};
/// Inequality comparision
bool operator!=(const Vec3<T>& rhs) const {
return (x != rhs.x || y != rhs.y || z != rhs.z);
};
// *****************************************
// Arithmetic
// *****************************************
/// Addition
const Vec3<T> operator+(const Vec3<T>& rhs) const {
return Vec3<T>(x + rhs.x, y + rhs.y, z + rhs.z);
};
/// Subtraction
const Vec3<T> operator-(const Vec3<T>& rhs) const {
return Vec3<T>(x - rhs.x, y - rhs.y, z - rhs.z);
};
/// Multiply by scalar
const Vec3<T> operator*(const T& v) const {
return Vec3<T>(x * v, y * v, z * v);
};
/// Divide by scalar
const Vec3<T> operator/(const T& v) const {
return Vec3<T>(x / v, y / v, z / v);
};
/// Divide by vector
const Vec3<T> operator/(const Vec3<T>& rhs) const {
return Vec3<T>(x / rhs.x, y / rhs.y, z / rhs.z);
};
/// Addition in-place
Vec3<T>& operator+= (const Vec3<T>& rhs) {
x += rhs.x;
y += rhs.y;
z += rhs.z;
return *this;
};
/// Subtract in-place
Vec3<T>& operator-= (const Vec3<T>& rhs) {
x -= rhs.x;
y -= rhs.y;
z -= rhs.z;
return *this;
};
/// Scalar multiply in-place
Vec3<T>& operator*= (const T& v) {
x *= v;
y *= v;
z *= v;
return *this;
};
/// Scalar divide in-place
Vec3<T>& operator/= (const T& v) {
x /= v;
y /= v;
z /= v;
return *this;
};
};
/// stream output
template <class T>
std::ostream& operator<<(std::ostream& sout, const Vec3<T>& vec) {
sout << "<" << vec.x << "," << vec.y << "," << vec.z << ">";
return sout;
};
typedef Vec3<float> Vec3f;
typedef Vec3<double> Vec3d;
typedef Vec3<int> Vec3i;
};
#endif