TexConv/TextureFileCreaterRGB.cpp

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#include"TextureFileCreater.h"
#include"ILImage.h"
#include<hgl/log/LogInfo.h>
#include<hgl/color/ColorFormat.h>
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class TextureFileCreaterRGB:public TextureFileCreater
{
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ILuint type;
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public:
using TextureFileCreater::TextureFileCreater;
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public:
bool InitFormat(ILImage* img) override
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{
image = img;
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if(pixel_format->format==ColorFormat::RGB32U
||pixel_format->format==ColorFormat::RGB32I
||pixel_format->format==ColorFormat::RGB32F)
{
if(!ToILType(type,pixel_format->bits[0],pixel_format->type))
return(false);
}
else if(pixel_format->format==ColorFormat::RGB565)
{
type=IL_UNSIGNED_BYTE;
}
else if(pixel_format->format==ColorFormat::B10GR11UF)
{
type=IL_HALF;
}
else
{
LOG_ERROR(OS_TEXT("Don't support this RGB format"));
return(false);
}
return image->ConvertToRGB(type);
}
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public:
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uint32 Write() override
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{
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const uint total_bytes=(pixel_format->total_bits*image->pixel_total())>>3;
std::cout<<"Convert Image To: "<<image->width()<<"x"<<image->height()<<" "<<total_bytes<<" bytes."<<std::endl;
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if(pixel_format->format==ColorFormat::RGB32U
||pixel_format->format==ColorFormat::RGB32I
||pixel_format->format==ColorFormat::RGB32F)
{
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void *origin_rgb=image->GetRGB(type);
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return TextureFileCreater::Write(origin_rgb,total_bytes);
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}
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else if(pixel_format->format==ColorFormat::RGB565)
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{
void *origin_rgb=image->GetRGB(IL_UNSIGNED_BYTE);
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AutoDeleteArray<uint16> rgb565(image->pixel_total());
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RGB8toRGB565(rgb565,(uint8 *)origin_rgb,image->pixel_total());
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return TextureFileCreater::Write(rgb565,total_bytes);
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}
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else if(pixel_format->format==ColorFormat::B10GR11UF)
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{
void *origin_rgb=image->GetRGB(IL_HALF);
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AutoDeleteArray<uint32> b10gr11(image->pixel_total());
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RGB16FtoB10GR11UF(b10gr11,(uint16 *)origin_rgb,image->pixel_total());
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return TextureFileCreater::Write(b10gr11,total_bytes);
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}
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else
{
LOG_ERROR(OS_TEXT("Don't support this RGB format"));
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return(0);
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}
}
};//class TextureFileCreaterRGB:public TextureFileCreater
TextureFileCreater *CreateTextureFileCreaterRGB(const PixelFormat *pf)
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{
return(new TextureFileCreaterRGB(pf));
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}