TexConv/TextureFileCreater.cpp

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#include"TextureFileCreater.h"
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#include<hgl/filesystem/FileSystem.h>
namespace
{
/**
*
* @param pathname
* @param filename
* @param fullname
*/
template<typename T>
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inline bool SplitFilename(String<T> &pathname,String<T> &filename,const String<T> &fullname)
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{
if(fullname.Length()<=1)
return false;
const T spear_char[] = { '/','\\' };
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const int pos=fullname.FindRightChars(spear_char);
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if(pos==-1)
return(false);
pathname.Strcpy(fullname,pos);
filename.Strcpy(fullname.c_str()+pos+1);
return(true);
}
template<typename T>
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inline String<T> ReplaceExtName(const String<T> &old_name,const String<T> &new_extname,const T split_char='.')
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{
if(old_name.Length()<=1)
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return(String<T>::charOf(split_char)+new_extname);
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const int pos=old_name.FindRightChar(split_char);
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if(pos!=-1)
return old_name.SubString(0,pos)+new_extname;
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else
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return old_name+String<T>::charOf(split_char)+new_extname;
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}
}//namespace
bool ToILType(ILuint &type,const uint8 bits,const ColorDataType cdt)
{
constexpr ILuint target_type[3][(uint)ColorDataType::END-1]=
{
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//UNORM SNORM UINT SINT, USCALE,SSCALE, UFLOAT SFLOAT
/* 8 */{IL_UNSIGNED_BYTE, IL_BYTE, IL_UNSIGNED_BYTE, IL_BYTE, 0,0, 0, 0},
/* 16 */{IL_UNSIGNED_SHORT, IL_SHORT, IL_UNSIGNED_SHORT, IL_SHORT, 0,0, IL_HALF, IL_HALF},
/* 32 */{IL_UNSIGNED_INT, IL_INT, IL_UNSIGNED_INT, IL_INT, 0,0, IL_FLOAT, IL_FLOAT}
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};
if(bits<=8 )type=target_type[0][(uint)cdt-1];else
if(bits<=16 )type=target_type[1][(uint)cdt-1];else
if(bits<=32 )type=target_type[2][(uint)cdt-1];else
return(false);
return(type);
}
TextureFileCreater::TextureFileCreater(const PixelFormat *pf,ILImage *img)
{
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pixel_format=pf;
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image=img;
dos=nullptr;
}
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TextureFileCreater::~TextureFileCreater()
{
SAFE_CLEAR(dos);
}
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bool TextureFileCreater::WriteFileHeader(const OSString &old_filename,const uint mip_level)
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{
OSString pn,fn;
SplitFilename<os_char>(pn,fn,old_filename);
filename=ReplaceExtName<os_char>(old_filename,OS_TEXT(".Tex2D"));
if(!fos.CreateTrunc(filename))
return(false);
dos=new io::LEDataOutputStream(&fos);
dos->Write("Tex2D\x1A",6);
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dos->WriteUint8(3); //版本
dos->WriteUint8(mip_level); //mipmaps级数
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dos->WriteUint32(image->width());
dos->WriteUint32(image->height());
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if(pixel_format->format>ColorFormat::COMPRESS)
{
dos->WriteUint8(0);
dos->WriteUint16(uint(pixel_format->format)-uint(ColorFormat::COMPRESS));
}
else
{
dos->WriteUint8(pixel_format->channels); //颜色通道数
dos->WriteUint8((uint8 *)pixel_format->color,4); //颜色标记
dos->WriteUint8(pixel_format->bits,4); //颜色位数
dos->WriteUint8((uint8)pixel_format->type); //数据类型
}
return(true);
}
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uint32 TextureFileCreater::Write(void *data,const uint total_bytes)
{
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const uint64 space=0;
if(dos->Write(data,total_bytes)!=total_bytes)
return(0);
if(total_bytes<8)
{
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if(dos->Write(&space,8-total_bytes)!=8-total_bytes)
return(0);
return 8;
}
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return total_bytes;
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}
void TextureFileCreater::Close()
{
SAFE_CLEAR(dos);
fos.Close();
}
void TextureFileCreater::Delete()
{
Close();
filesystem::FileDelete(filename);
}